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19
votes
Fixed

Standard Shader with Cutout mode doesn't work in the Player when Shader ...

Shader System

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Sep 02, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6

To reproduce:1. Open the project “UnityShaderGraphStandartShaderBug2”2. Open the “SampleScene”3. Notice that the Cube is not entirel... Read more

17
votes
Duplicate

AssetBundle Materials are missing keywords in Builds when AssetBundles w...

Shader System

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Jun 01, 2022

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Version/s: 2021.2.18f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a15, 2023.1.0a20

How to reproduce:1. Open the "1428476_Repro" project from GoogleDrive (link in the Edit) in Unity 2019.4.39f12. Build AssetBundle by... Read more

17
votes
Active

Shader compiler crash when compiling compute shaders in -nographics mode

Shader System

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Apr 27, 2022

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Version/s: 2021.2.16f1, 2021.3

How to reproduce:1. Open the user attached project2. Open the project destination folder3. In the BuildNoGraphics.bat add the Editor... Read more

0
votes
Fixed

[Linux] Shader communication error gets thrown when opening the project ...

Shader System

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May 27, 2024

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Version/s: 2021.3.38f1, 2022.3.31f1, 6000.0.4f1, 6000.1.0a7

Reproduction steps:1. Open the attached “BugRepro” project2. Open the Console window3. Observe errors in the Console window Expected... Read more

0
votes
Fixed

Log shader compilation does not give info on which shader instance had a...

Shader System

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Sep 10, 2024

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Version/s: 2021.3.43f1, 2022.3.45f1, 6000.0.18f1

Steps to reproduce:1. Create a new Unity project.2. Make sure "Log shader compilation" is enabled in Player settings.3. Build and ru... Read more

2
votes
In Progress

Keywords on Materials and their variants aren't updated until they are r...

Shader System

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Apr 03, 2025

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Version/s: 2022.3.61f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8, 6000.2.0a9, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a2

How to reproduce:1. Open the “Material Keyword Reproduction.zip” project2. Open the “SampleScene” scene3. Close all open Scene views... Read more

0
votes
Won't Fix

Shader Compilation for projects with lots of Shaders can be slow (i.e. V...

Shader System

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Apr 22, 2024

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Version/s: 2022.3.26f1, 6000.0.0b16, 6000.1.0a7

Steps to reproduce: 1. Have a project with lots and lots of individual shaders. A production example of a project with 1000 VFX Asse... Read more

0
votes
Not Reproducible

Shaders from packages are not included in the selection list when trying...

Shader System

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Jul 10, 2024

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Version/s: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1, 6000.1.0a7

How to reproduce:1. Create a new Universal 3D project2. Add Shader Variant Collection to the Assets folder (Assets → Create → Shader... Read more

0
votes
Fixed

Editor crash when saving Currently Tracked Variants to Asset

Shader System

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Nov 05, 2024

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Version/s: 2022.3.28f1, 6000.0.26f1, 6000.1.0a3

Steps to reproduce:1. Create project using URP Template2. In Build Settings switch to Android3. Open Project Settings window4. Find ... Read more

0
votes
Won't Fix

HLSLcc generates suboptimal code that involves meaningless double conver...

Shader System

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Feb 19, 2024

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

Steps to reproduce: 1. Create a new unlit shader2. Put the following code in the fragment function:```int x[3][3][3] = {{ { -1, -2, ... Read more

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