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17
votes
Duplicate

AssetBundle Materials are missing keywords in Builds when AssetBundles w...

Shader System

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Jun 01, 2022

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Version/s: 2021.2.18f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a15, 2023.1.0a20

How to reproduce:1. Open the "1428476_Repro" project from GoogleDrive (link in the Edit) in Unity 2019.4.39f12. Build AssetBundle by... Read more

17
votes
Active

Shader compiler crash when compiling compute shaders in -nographics mode

Shader System

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Apr 27, 2022

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Version/s: 2021.2.16f1, 2021.3

How to reproduce:1. Open the user attached project2. Open the project destination folder3. In the BuildNoGraphics.bat add the Editor... Read more

0
votes
Fix In Review

Some Shaders appear twice in Material Shader selection menu

Shader System

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Jan 13, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

Reproduction steps:1. Create a new project2. Create > Material3. Select newly created Material and open Shader selection menu by ... Read more

0
votes
Fixed

[HLSLcc] Wrong atomic min/max parameter types

Shader System

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Sep 03, 2020

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Version/s: 2018.4, 2019.4.8f1, 2020.2

Reproduction steps:1. Open attached project "OpenGLCompute.zip"2. In Project window, open Assets/Repro.compute compiled code3. In Sc... Read more

0
votes
Fixed

[Shader Preprocessor] Errors report the file name and not the full path

Shader System

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Jul 16, 2020

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Version/s: 2020.1.0a16

STR:1. Make a compilation error in any .hlsl that is not in the same folder as the shader that includes it.2. Click on the error in ... Read more

0
votes
Fixed

[Bug] "min16f as def32" modifier in FXC bytecode not honored when conver...

Shader System

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Mar 18, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b1, 2020.2

Steps to reproduce:1. Open user-supplied project2. Go to Assets -> Scenes -> BugUnlitShader.shader, select it and press "Compi... Read more

0
votes
Won't Fix

[FXC Crash] Shader compiler crashes when a project contains a shader wit...

Shader System

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Sep 28, 2020

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Version/s: 2018.4, 2020.2

Reproduction steps:1. Create a new project or open an existing one2. Import the attached shader ("testPredicate.shader")3. Observe e... Read more

0
votes
Fixed

[Bug] Inout parameter is only valid in shader files, but not valid in cg...

Shader System

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Aug 12, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open user-submitted project (InoutInCginc.zip)2. Inspect the shader files located in Assets/Lib folder(testDepth... Read more

0
votes
Fixed

[Bug] Included cginc files are missing from dependencies when exporting ...

Shader System

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May 26, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0b9, 2020.2

How to reproduce:1. Open the attached "ShaderDependencyIssue-2020.1" project2. Right-click "MyMaterial" from the Assets folder3. Cli... Read more

0
votes
Fixed

Integer property type in ShaderLab has no effect on uniforms and fixed f...

Shader System

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Nov 20, 2020

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Version/s:

Integer property type in ShaderLab has no effect on uniforms and fixed function state STR: create a new shader, add a property with ... Read more

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