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0
votes
Duplicate

Shader is not recompiled after making changes during Play Mode

Shader System

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Apr 28, 2021

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Version/s: 2018.4.23f1, 2019.1.0a13, 2019.4, 2020.3, 2021.1

How to reproduce:1. Open the user's attached "ShaderComp.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the "S... Read more

0
votes
Fixed

Some Shader Requirements don't have a C# enum representation

Shader System

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Jan 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.16f1, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached '1304582.zip' project2. Build the project (File > Build and Run)3. In the Unity Editor open... Read more

4
votes
By Design

Only the default Shader variant from the ShaderVariantCollection is incl...

Shader System

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Oct 14, 2020

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Version/s: 2018.4, 2019.4.0f1, 2020.2

How to reproduce:1. Open attached "ShaderBundleBugReport.zip" and SampleScene scene2. In the Toolbar, choose Bug/Bundle to build the... Read more

0
votes
Fixed

[MacOS]Internal errors communicating with the shader compiler when openi...

Shader System

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Sep 10, 2020

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Version/s: 2018.4, 2019.2.12f1

Steps to reproduce:1.Open user's attached project "Shapes.zip" Expected results: No shader errors are generatedActual results: Error... Read more

0
votes
Fixed

[HLSLcc] Wrong atomic min/max parameter types

Shader System

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Sep 03, 2020

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Version/s: 2018.4, 2019.4.8f1, 2020.2

Reproduction steps:1. Open attached project "OpenGLCompute.zip"2. In Project window, open Assets/Repro.compute compiled code3. In Sc... Read more

0
votes
Won't Fix

[Critical] Editor crashes when #line directive is misplaced outside shad...

Shader System

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Jul 22, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce:1. Create a new 3D template project2. Create a new Standard Surface Shader and open it3. Add "#line 0" directive ri... Read more

0
votes
Fixed

Custom shader creation APIs are missing the AssetImportContext and thus ...

Shader System

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Aug 10, 2020

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Version/s: 2018.4

ShaderGraph and custom shader creation solutions utilizing ShaderUtil.CreateShaderAsset() and ShaderUtil.UpdateShaderAsset() API, ca... Read more

0
votes
Fixed

[Bug] Inout parameter is only valid in shader files, but not valid in cg...

Shader System

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Aug 12, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open user-submitted project (InoutInCginc.zip)2. Inspect the shader files located in Assets/Lib folder(testDepth... Read more

0
votes
By Design

float4x3/4x2 matrices are lost in the Shader uniforms

Shader System

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Apr 13, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached "1328776_Repro" project2. In the Project window select the "TestShader" Asset3. In the Inspect... Read more

0
votes
Won't Fix

Inspector displaying wrong characters when using ANSI encoding and non l...

Shader System

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Jan 25, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project (case_1308927_Shader_Characters)2. Open OnlyColor.shader with Visual Studio3. Delete a... Read more

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