Search Issue Tracker
"Duplicate keywords" error appears when entering “_” and “__” in Graphic...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Graphics3. Expand Keyword Declaration Overrides foldou... Read more
Shader.FindPropertyIndex causes crash in MonoBehaviour.OnValidate
How to reproduce:1. Download the attached project2. Select the "Square" game object3. Drag the "GradientMaterialPropertyBlock" scrip... Read more
Shader Keywords array always returns 0 length when keywords are visible ...
Reproduction steps:1. Open the '1380745-sample' project2. Open the 'test' Scene3. Select the testMaterial and observe it in the Insp... Read more
Editor crashes when opening the project with imported Shaders
How to reproduce:1. Open the attached project: ShaderCrash.zip Expected result: Project loadsActual result: Unity crashes Reproducib... Read more
There is no way to know with which SRPs a given shader is compatible
Currently it's not possible to figure out whether a given shader is compatible with the given SRP or not. Read more
Show compiled code for compute shaders has the "Cancel" button greyed out
Select a compute shader with variants, click on "Compile and show code".Expected: Cancel button is active when compiling variants.Ac... Read more
Shader asset bundles differ depending on whether they are built with a c...
Reproduction steps:1. Extract the attached “IN-112307_ShaderBuildTest_Alpha“ project2. Delete the “Library“ folder inside the projec... Read more
Caching PP doesn't put a space if "\ \n" is used
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
Full floating precision register is used when compiling Shader to GLES3
How to reproduce:1. Open the user's attached project2. In the Project window, under Assets, select the Shader "Modx-CharacterDissolv... Read more
[Quest] Sampling depth texture from surface shader is incorrect in VR wi...
Reproduction steps:1. Open project "DepthBugSurfaceShader.zip"2. Open "Scene.unity" found in Assets/BugRepro3. Build the project and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build