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1
votes
Third Party Issue

Same calculation gives different results when running Compute Shader due...

Shader System

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Jul 19, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.14f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project2. Open the Test Runner (Window -> General -> Test Runner)3. In the Test Runner w... Read more

2
votes
Won't Fix

[BiRP SG] "Shader error in 'Master': redefinition of '_SpecColor'" when ...

Shader System

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Mar 31, 2023

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Version/s: 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8, 2023.3.0a3

Reproduction steps:1. Open the attached "ASD" Project2. Open the "Assets/Test Lit Shader Graph.shadergraph" Shader Graph3. Observe t... Read more

0
votes
Won't Fix

[BiRP SG] Built-In Shader Graph's Emission input doesn't contribute to GI

Shader System

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May 16, 2022

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Version/s: 2023.1.0a13, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11

Reproduction steps:1. Open user attached Project2. Edit the Shader Emissive Color property to have the reference name _EmissionColor... Read more

0
votes
Fixed

Compute Shader is not using defined constants when setting data with Set...

Shader System

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Apr 03, 2022

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Version/s: 2020.3, 2021.2.17f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open project "ComputeShaderSetConstantBuffer.zip"2. Enter Play Mode3. Observe the Console For Dx11 / 12 API: Run... Read more

0
votes
Active

Clicking the "Keywords" foldout label in the Inspector doesn’t expand or...

Shader System

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Nov 14, 2025

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Version/s: 6000.4.0a5, 6000.5.0a1, 6000.6.0a1

Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more

0
votes
Fixed

Shader compilation stuck on "0 / 6144 variants ready" when trying to com...

Shader System

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Feb 22, 2023

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Version/s: 2022.2.7f1, 2023.1.0b4, 2023.2.0a2

How to reproduce:1. Open the attached project “ShaderIssue.zip“2. Select the “Rsg_LW_MeshDissolve 1“ Shader Graph (Assets/RzFX_Blood... Read more

1
votes
Duplicate

[Android] Cull off Shader throws "Non system-generated input signature p...

Shader System

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Aug 27, 2021

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Version/s: 2019.4, 2019.4.29f1

How to reproduce:1. Open the user's attached "URPTest.zip" project2. In the Project window select the "NM_Foliage" Shader found in t... Read more

2
votes
Fixed

Shader compilation error is thrown when #pragma target is set to 3.0 or ...

Shader System

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Aug 14, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "1358042.zip"2. Select the "TestShader" Shader in the Assets folder3. In the Inspector... Read more

0
votes
Third Party Issue

Emission parameter of detail mask gets deactivated when inspecting mater...

Shader System

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Aug 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.2f1, 2021.1

How to reproduce:1. Open the attached project "plugin.zip"2. Open Assets/Scenes/SampleScene.unity3. Select Scene>node_damagedHelm... Read more

0
votes
Active

PlaneOcclusionShader Properties foldout does not display any content

Shader System

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Nov 05, 2025

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Version/s: 2022.3.62f3, 6000.0.68f1, 6000.2.6f2, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Create a new AR Mobile template project2. Select PlaneOcclusionShader Asset in the Project window (Assets >... Read more

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