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Editor crash when deserializing an array of a type with a nested fixed-s...
Reproduction steps: 1. Open the attached 'FixedBufferOverrideCrash' project 2. Open the 'TestScene' 3. Select the 'TestPrefab' and o... Read more
Crash on mono_class_is_subclass_of_internal when having ISerializationCa...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Ouroboros/Battle Board/Scenes/Battle Board" scene 3. Enter P... Read more
SerializeReference Values are duplicated in all Elements when changing t...
How to reproduce: 1. Open the attached project "SerializeReference" 2. Open the "Sample Scene" 3. Select "Repro" GameObject in the H... Read more
"This Object contains SerializeReference types which are missing." warni...
Reproduction steps: 1. Open the attached "SerializeReference_1209838.zip" project 2. Open the "SampleScene" Scene 3. Go to Hierarchy... Read more
Crash on Transform::CountNodesDeep when building using custom script
Reproduction steps: 1. Open the user's attached project 2. In the top menu, select 'Build -> Start' Expected result: The build is c... Read more
A serialized by reference field is not overwritten when the class is des...
How to reproduce: 1. Open the attached project ("1415941_repro.zip") 2. Run Test -> Test in the menu bar Expected result: "True" lo... Read more
CPU Total Allocated Memory is 250MB higher while baking with the Progres...
Steps to reproduce: 1. Open the attached reproduction project 2. Run the test "MemoryProfileTest" through the TestRunner (Window>Ge... Read more
"SerializedProperty has disappeared!" error thrown when calling ApplyMod...
Full title: "SerializedProperty counters.Array.data[1] has disappeared!" error thrown when calling ApplyModifiedProperties after del... Read more
[Serialization] Player build hangs on initial loading screen after repor...
Reproduction steps: 1. Open the attached user's project "boardgame_demo.zip" 2. Open the "Assets\Scenes\BoardTest.unity" Scene 3. Bu... Read more
Public variable's value is unable to be changed when it's above a Custom...
How to reproduce: 1. Open the user's attached project "BugReport.zip" 2. Select "Test" in the Hierarchy window 3. In the Inspector w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame