Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.26f1
2021.2
2022.1
Issue ID
1408447
Regression
No
Crash on Transform::CountNodesDeep when building using custom script
Reproduction steps:
1. Open the user's attached project
2. In the top menu, select 'Build -> Start'
Expected result: The build is completed
Actual result: The Editor crashes while building
Reproducible with: 2020.3.32f1, 2021.2.17f1, 2022.1.0a7
Not reproducible with: 2022.1.0a8, 2022.2.0a9
Couldn't test with: 2019.4.37f1
Stacktrace:
0x00007ff7b4278ea3 (Unity) Transform::CountNodesDeep
0x00007ff7b4278ea3 (Unity) Transform::CountNodesDeep
0x00007ff7b427e1cb (Unity) Transform::RebuildTransformHierarchy
0x00007ff7b4276318 (Unity) Transform::AwakeFromLoad
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.1):
Fixed by unknown PR in 2022.1.0a8