Search Issue Tracker
0
votes
Not Reproducible
Crash on Transform::CheckStructure when opening a specific project
How to reproduce:1. Open the attached “IN-136551” project2. Observe the crash Reproducible with: 2022.1.22f1. 2022.3.61f1Fixed in: 2... Read more
0
votes
Active
[Linux] Switching Asset Serialization to Force Binary in Project Setting...
Steps to reproduce:1. Create new Unity project2. Open Project Settings window3. Select Editor section4. In Editor > Asset Seriali... Read more
0
votes
Duplicate
Deserialized byte array inside of a struct is invalid when accessed thro...
How to reproduce:1. Open the attached project “IN-137880”2. Open the “ReproScene”3. In the Hierarchy, select the “ObjectWithGuid (Se... Read more
0
votes
Active
Prefab Variant Components are removed when deleting "RequireComponent" f...
How to reproduce:1. Open the attached “IN-137370.zip” Project2. Select the “TestPrefab Variant” in the Project Window3. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal