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[Serialization] Different serialization layout error thrown at runtime w...
How to reproduce: 1. Open the attached Unity project ("1358602_2021.2.0b9_repro.zip") 2. Build And Run 3. When the app finishes load... Read more
Unable to build different variable types on different Platforms
How to reproduce: 1. Open the attached "Android test.zip" Project 2. Try to build the Project on Android 3. Observe the Console Exp... Read more
Unity crash when upgrading 2019.3 project to 2020.x caused by Generics
This crash was caused by a stack overflow trying to generate serialize commands for a generic instance containing a field of the gen... Read more
[Polymorphic Serialization] List of inhereted classes fails to load when...
When displaying a list of inhereted classes(much like we do in URP for ScriptableRenderFeatures) if one of those classes fails to co... Read more
A Parser Failure error is thrown after importing a specific Animation fi...
How to reproduce: 1. Create a new Unity project 2. Import the user-supplied "SightsSuitablePointsFound.anim" file into the project 3... Read more
An error is thrown when opening a Scene which has two Prefabs with custo...
How to reproduce: 1. Open user's attached "serialize_reference_bug" project 2. Open the "SceneA" Scene Expected results: No errors ... Read more
"Unknown managed type referenced" error when using SerializeReference
How to reproduce: 1. Open the user's attached project "UAttribute.zip" 2. Open Assets/Sample/TestScene/SerializeReferenceDropdownTes... Read more
Enum field is displayed as an integer value after adding different deriv...
How to reproduce: 1. Open the user's attached project "SerializedReferenceBug.zip" 2. Right-click on the Project window and click on... Read more
UnityEngine.Hash128 and UnityEditor.GUID are not serialized in user comp...
Reproduction steps: 1. Open user's attached project and scene "GuidsScene" 2. Enter Play Mode 3. In Hierarchy window, select "Guids"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow