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MaterialPropertyBlock.GetColor(int nameID) is missing from the API
To reproduce: 1. Open the project, attached by the tester (noMethod.zip)2. Observe the compilation error in the console Expected: Ge... Read more
NullReferenceException pops up when calling method from a ScriptableObject
How to reproduce:1. Open attached Unity project "scriptableissue"2. Load scene "Main"3. Add AudioSource component to "tankG2018b" ga... Read more
Selection.objects doesn't select objects in the project window first column
How to reproduce:1. Open given Unity project2. Select Editor folder from Hierarchy in Project window3. Select Assets -> Create -&... Read more
InitializeOnLoadMethod throws exception with generic parameter
Steps to reproduce:1. Open user attached project2. Uncomment the first line of TheBug.cs script3. Notice the errors in the console- ... Read more
Vector2Int is missing negation, division and multiplication by int opera...
Steps to reproduce: 1. Use one of these in a C# script: var vector = 2 * Vector2Int.one;var vector = -Vector2Int.right;var vector = ... Read more
Variant interface type assignment doesn't correctly convert when using m...
To reproduce:1. Open user's attached project2. Go to Window -> Test Runner3. In Test Runner window, press Run All4. Observe Expec... Read more
[WSA] Serialized variable is causing a crash when loading a scene from A...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the TanksLoader scene4. Delete Assets\Stre... Read more
Itterating through a list with foreach always generating GCAlloc
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "4"(not numpad) to initiate iteration Expected... Read more
Using Assembly Definition increases recompile time for about 10 seconds ...
Reproduction steps:1. Download user's project and open in Unity2. Try changing Test.cs script and note the recompilation time3. Remo... Read more
"UNet" unable to serialize parameters from Assembly Definitions
Reproduction steps: 1. Open "TestAsmDef.zip" project Expected Result: No errors appear/ everything is properly serializedActual Resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject