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AsyncOperation.isDone will not return true until the Editor window is re...
When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more
Gradient.Evaluate returns wrong color value
To reproduce: 1. Open attached project. 2. Open and Play "Main" scene. 3. Open Console. Expected result: (0.000, 0.000, 0.000, 1.00... Read more
Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...
To reproduce: 1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed. 2. No errors, it's p... Read more
Generated DLL is not loaded with Unity 5.5 and newer
Framework target is set to Mono/.NET 3.5, however in Unity 5.5 while loading this dll, the following error appears: "Plugin targets ... Read more
Unity crashes in <TypeTreeIterator::Next>, when a script is dragged over...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Sandbox"; 3. Click on the object "Cube"; 4. Drag the script (fo... Read more
Editor crashes when a specific scene is played/stopped multiple times us...
To reproduce: 1. Open project 2. Play/stop scene multiple times using CTRL+P until editor will crash (easiest to reproduce on 2017.1... Read more
[Plugins] Editor crashes on "AppendLinearJoint" called in plugin
To reproduce: 1) Open attached project and "Scenes/Default" inside of it 2) Play it CRASH! Reproduced in 5.5.1f1, 5.6.0f1, 2017.1.0a4 Read more
[Mac] [iOS] Environment.TickCount changes if machine timer is changed
Reproduction steps: 1. Create new project 2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); } 3. Run ... Read more
Unhandled Exception on a specific script when converting byte list to array
To reproduce: 1. Open user's attached project Expected: there will be no unhandled errors Note: error is caused by the 131th line... Read more
Time.realtimeSinceStartup does not advance when app is running in backgr...
Steps to reproduce: 1. Open attached project ("892103 repro project.zip") 2. Build to iOS 3. Deploy to phone 4. Disconnect phone fro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects