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Crashes on mono_class_init when entering Play Mode after recompiling scr...
Reproduction steps: 1. Open user's attached project 2. Open scene "MainScene" 3. Open a script in a code editor, modify it to recomp... Read more
Renaming assemble definition in the Inspector does not rename it in the ...
Renaming assembly definition in the Inspector does not rename it in the Hierarchy Steps to reproduce - Open Unity 2019.3.0a11 - Cre... Read more
Scriptable Object's Reset functionality is disabled
How to reproduce: 1. Open the attached project "1202960.zip" 2. Select the Test Scriptable Object 3. Press the "three dots"/"gear" o... Read more
Moving asmdef file together with scripts causes nonstandard compile errors
Steps to reproduce: 1. Open user attached project 2. Drag-and-drop the script and the asmdef file into the folder. Make sure to drag... Read more
Transform.IsChildOf throws NullReferenceException with null argument ins...
Steps to reproduce: 1. Open attached “NullReferenceException.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected re... Read more
[OS X] Visual Studio crashes Editor when quitting with debugger attached
1. What happened [OS X] Visual Studio crashes Editor when quitting with debugger attached VS for Mac Community, v 7.0.1b24. Attached... Read more
Coroutines can't be stopped by stopping their parent when having two or ...
To reproduce: 1. Open my attached project 2. Enter Play mode Expected: both cubes remain in same position - both coroutines are sto... Read more
WorldToScreenPoint projecting stops working correctly after rapid camera...
How to reproduce: 1. Download attached project 2. Open "DEVMechanics" scene and press Play 3. Press "Y" Button and select nav point ... Read more
Crash on UnityEditor.SerializedObject:InternalCreate when creating a new...
Reproduction steps: 1. Open project from the Google Drive link 2. Open scene "Farm" 3. Go to Window > Easy Save 3 > Settings, make s... Read more
"Debug.Log()" outputs file which is not relevant to the user when using ...
Reproduction steps: 1. Create a New Project 2. Create a Script where there is a "Debug.Log()" printed when playing 3. Attach it to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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