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C# compiler reports warnings
Steps to reproduce : - import the project attached and notice the warnings : Assets/Scripts/Background/PlaySetStatesBase.cs(21,31... Read more
Unity Crashes because of mixed mode assembly
-e: unity crashes on start of scene -crashes in 4.2.2 and 4.3b5 -repro: --open attached project --open scene --press Play --NOTICE ... Read more
Script debugging crashes Mono on 64bit
Attaching MonoDevelop to Unity running in 64bit crashes Unity. Read more
Got name doesn't match warning when adding script while running
1. Enter play mode. 2. Add new script through Add Component->New Script and type correct name Read more
Internal compiler error in NGUI 2.33
Steps to reproduce : - import the project attached and notice the compiler errors Read more
Unable to delete scripts with cyclic RequireComponent
Unable to delete scripts with cyclic RequireComponent 2) How can we reproduce it using the example you attached 1 Create new proje... Read more
[RequireComponent(typeof( <any abstract class>))] gives no warnings
[RequireComponent(typeof( <any abstract class>))] gives no warnings 2) How can we reproduce it using the example you attached 1 Cr... Read more
On destroying script that required by another script - first one disable...
On destroying script that required by anothre script - first one disabled in Inspector 2) How can we reproduce it using the example... Read more
EditorApplication.SaveScene(string) returns true even if saving file has...
To reproduce: 1. Open the attached project 2. Go to Window -> Scene Saver 3. Try to save the scene with invalid characters 4. Notice... Read more
Can add script that requires component that is conflicting with object's...
1. Create object. 2. Add Rigidbody2D to the object 3. Create script like this: [RequireComponent(typeof(Rigidbody))] public class A ... Read more
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