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Crash in mono_class_from_mono_type when using "new Enum[]{}" array in th...
Reproduction steps: 1. Open the attached project; 2. Near the Hierarchy tab, find the Editor Tests tab and select it; 3. Try to sele... Read more
Creating object inside monoBehaviour causes editor to crash
Steps to reproduce: 1. Download 915608_repro.zip and open "new" scene 2. Enter play mode Expected results: Editor should have pause... Read more
csc.rsp references do not work when used with custom assemblies
Steps to reproduce: 1. Open and run User-supplied project Expected: no errors are thrown Actual: errors are thrown Reproduced in: ... Read more
The project can't be compiled because Library targeting .NET Standard 2....
To reproduce: 1. Download attached project "excel-test.zip" and open in Unity 2. Observe Console and you should see two errors: "A... Read more
Huge GFX.WaitForPresent loads when using ECS
Steps to reproduce: 1. Open User-supplied project (the first one) 2. Open and play Scene "SampleScene" 3. Using WASD, fly closer to ... Read more
2018.2 Performance regression in BehaviourManager::Update
We are seeing a 15% performance drop on Windows standalone in some scenarios between 2018.1 and 2018.2. Repro 1. Download attached ... Read more
Editor hangs when calling Invoke method in a loop
Reproduction steps: 1. Open the attached '1402961-sample' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Observe the Editor... Read more
Crash in TransformHierarchyChangeDispatch::DispatchSelfAndParents when u...
Reproduction steps: 1. Open the attached project "Bug_CtrlZ.zip"; 2. If the custom editor panel is not there, go to Window -> LevelU... Read more
Error "The referenced script on this Behaviour is missing" when loading ...
Reproduction Steps: 1. Import attached project. 2. In Menu, select "Build" -> "Windows Development Build". 3. Create build. 4. In cr... Read more
[Regression] Calling Destroy() method in Awake for Networking objects is...
Starting from 2017.2.0a2 when you spawn Networking object (spawnable object) and call Destroy() in Awake method - it gives error Co... Read more
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