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Crash in mono_class_from_mono_type when using "new Enum[]{}" array in th...
Reproduction steps:1. Open the attached project;2. Near the Hierarchy tab, find the Editor Tests tab and select it;3. Try to select ... Read more
Creating object inside monoBehaviour causes editor to crash
Steps to reproduce:1. Download 915608_repro.zip and open "new" scene2. Enter play mode Expected results: Editor should have paused t... Read more
csc.rsp references do not work when used with custom assemblies
Steps to reproduce:1. Open and run User-supplied project Expected: no errors are thrownActual: errors are thrown Reproduced in: 2018... Read more
The project can't be compiled because Library targeting .NET Standard 2....
To reproduce: 1. Download attached project "excel-test.zip" and open in Unity2. Observe Console and you should see two errors: "Asse... Read more
C# Script from a package appears as missing in the Inspector window when...
Steps to reproduce:1. Open the attached project “missing_behaviours.zip“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. In the... Read more
2018.2 Performance regression in BehaviourManager::Update
We are seeing a 15% performance drop on Windows standalone in some scenarios between 2018.1 and 2018.2. Repro1. Download attached re... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce:1. Open any project2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty)3. Select the... Read more
Crash in TransformHierarchyChangeDispatch::DispatchSelfAndParents when u...
Reproduction steps:1. Open the attached project "Bug_CtrlZ.zip";2. If the custom editor panel is not there, go to Window -> Level... Read more
Error "The referenced script on this Behaviour is missing" when loading ...
Reproduction Steps:1. Import attached project.2. In Menu, select "Build" -> "Windows Development Build".3. Create build.4. In cre... Read more
[Regression] Calling Destroy() method in Awake for Networking objects is...
Starting from 2017.2.0a2 when you spawn Networking object (spawnable object) and call Destroy() in Awake method - it gives error Cou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default