Search Issue Tracker

0
votes
Fixed

Assembly Definition file icon changes to generic text after file creation

Scripting

-

Jan 21, 2018

-

Version/s: 2018.1.0a6, 2018.1.0b3

When creating a new Assembly Definition file, the correct icon shows but reverts back to generic text icon after being generated. To... Read more

0
votes
By Design

Renaming assemble definition in the Inspector does not rename it in the ...

Scripting

-

Jul 24, 2019

-

Version/s: 2019.3, 2019.3.0a11

Renaming assembly definition in the Inspector does not rename it in the Hierarchy Steps to reproduce- Open Unity 2019.3.0a11- Create... Read more

1
votes
Active

NGUI components get Transforms changed to RectTransforms after upgrading...

Scripting

-

Jun 28, 2021

-

Version/s: 2020.3.0f1, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce it:1. Open the project "case_1346253.zip" from Google Drive link2. Load Assets > "Scenes" > "MGUI_Issue" Scen... Read more

0
votes
Fixed

IEnumerator stops working when adding a Graphic component to a gameObjec...

Scripting

-

May 21, 2017

-

Version/s: 5.6.0f3

To reproduce:1. Open attached Unity project "layoutbug.zip"2. Open scene "Bug"3. Go into Play Mode Expected result: IEnumerator func... Read more

1
votes
Postponed

AddComponent<>() high GC usage

Scripting

-

May 17, 2017

-

Version/s: 2017.1.0b2

Each call of AddComponent&lt;&gt;() function invokesAttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion andAttributeHel... Read more

0
votes
Fixed

Editor crashes in FindRelativeTransformWithPath on entering Play mode, w...

Scripting

-

May 23, 2017

-

Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by tester (scriptCrash.zip)2. Open "2D" scene3. Add HealthBarUI.cs script to Cube game o... Read more

0
votes
Not Reproducible

Editor crash when size of the List was set to 0 in the instance of a pre...

Scripting

-

Nov 28, 2019

-

Version/s: 2019.3.0a1, 2019.3.0f1, 2020.1.0a1

How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more

0
votes
Fixed

[Unity 5.6] Calling instantiate on a non-main thread crashes Editor inst...

Scripting

-

Jan 25, 2018

-

Version/s: 5.6.3p2

Steps to reproduce:1. Open the attached project2. Open scene cc#13. Enter play mode Expected result: Error: "INTERNALL_CALL_Internal... Read more

0
votes
Fixed

Creating object inside monoBehaviour causes editor to crash

Scripting

-

May 29, 2017

-

Version/s: 5.6.0b9

Steps to reproduce:1. Download 915608_repro.zip and open "new" scene2. Enter play mode Expected results: Editor should have paused t... Read more

0
votes
Fixed

WaitForEndOfFrame() doesn't execute in batchmode on built project

Scripting

-

May 23, 2017

-

Version/s: 5.6.1p1

To reproduce: 1. Download attached project "Break My Routine.zip" and open in Unity2. Open "Start Routine" scene3. Enter to Play mod... Read more