Search Issue Tracker

0
votes
Fixed

"-executeMethod" does not await and exits without completing when the me...

Scripting

-

Apr 17, 2019

-

Version/s: 2017.4.0f1, 2018.3.13f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

Steps to repro: 1. Download and extract the project 2. Run the Test method in batch mode (using `-batchmode -projectPath <> -execute... Read more

8
votes
Won't Fix

Application.isPlaying is false when OnEnable is called from a Scriptable...

Scripting

-

May 22, 2020

-

Version/s: 2017.4, 2019.3.14f1, 2020.2

How to reproduce: 1. Open the attached project 2. In the Project Window, select the "New Scriptable Object Sample" 3. Enter the Play... Read more

0
votes
Won't Fix

OnValidate fails to Undo the changes when one variable depends on another

Scripting

-

Nov 14, 2019

-

Version/s: 2017.4, 2018.3.2f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project "UndoValidateTest.zip" and scene "TestScene" 2. In Hierarchy window, select "GameObject"... Read more

0
votes
Fixed

LogStringToConsole is performing too many allocations when printing to c...

Scripting

-

Aug 05, 2019

-

Version/s: 2017.4, 2018.4, 2019.1, 2019.1.6f1, 2019.2, 2019.3

To reproduce: 1. Open attached project "StackTraceBR.zip" 2. Make sure the Profiler window is open and only GarbageCollector graph i... Read more

3
votes
Fixed

[iOS]Crash on IsDebugDevice() at PlatformWrapper.cpp:621:9 during shutdown

Scripting

-

Jul 08, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached Bug Report.zip project 2. Go to the Menu bar-> File-> Build Settings-> Enable Development Bui... Read more

0
votes
Fixed

Assembly Definition breaks Inspector without the ability to fix it manua...

Scripting

-

May 10, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b1, 2019.3.0a1

How to reproduce: 1. Open any project 2. Create Assembly Definition 3. Delete its name and apply 4. Inspector will break and you'll ... Read more

0
votes
By Design

Script Execution Order doesn't respect the order when deserialization is...

Scripting

-

May 13, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a14, 2019.3.0a1

How to reproduce: 1. Open attached project 2. Change Script Execution Order of ScriptableObjectA and ScriptableObjectB B first, A se... Read more

6
votes
By Design

After creating a new script the default script execution order remains i...

Scripting

-

May 17, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "CallOrderBug.zip" and scene "SampleScene" 2. Duplicate "CallOrderTestB4" and rename it ... Read more

0
votes
Fixed

Resources Load fails to load TextAsset when it has non-ASCII characters ...

Scripting

-

May 31, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.1f1

How to reproduce: 1. Open the user's project 2. Open the scene "WebGLBug/TestWebGLScene" 3. Press Play. Note that text appears on b... Read more

0
votes
Duplicate

Script with non UTF-8 characters in its name will not open when opening ...

Scripting

-

May 11, 2020

-

Version/s: 2017.4, 2019.3.13f1, 2020.2

How to reproduce: 1. Open user's attached "Accents" project 2. In Project window right-click on "zzz.cs" and select Reimport 3. In t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.