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Scripting::ConnectScriptingWrapperToObject crash when entering play mode
To reproduce: 1.Open users attached project "Gutsy.zip" 2.Open "Menu.unity" scene 3.Enter play mode Expected result: game is loaded... Read more
When Firebase asset is imported, Unity crashes in <Firebase.FirebaseApp/...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Demo"; 3. Enter and exit Play mode until Unity crashes; Actual... Read more
[API Updater] Obsolete code located under #else in "#if UNITY_EDITOR" pr...
Steps to reproduce: 1. Open the attached project 2. API updater should pop up. Do the API update. 3. Try building Scene "scene.unity... Read more
Script behavior error in build output_log when both parent and child cla...
Reproduction Steps: 1. Import attached project. 2. Build and Run scene "ExampleB". 3. Inspect build's output_log. Expected result: ... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project 2. Clear the Console and enter Play mode 3. Exit Play mode and check the Console output (... Read more
API Updater does not show up after upgrading project
Reproduction steps: 1. Open project attached (APIrepro.zip) with Unity 5.6. Expected result: API Updater will show up. Actual resul... Read more
SerializedObject.CopyFromSerializedProperty(null) crashes the editor
Steps to reproduce: 1. Open attached project (CopyFromSerializedProperty(null)_crash) 2. Click "Run" on the top menu and select Cras... Read more
IEnumerator stops working when adding a Graphic component to a gameObjec...
To reproduce: 1. Open attached Unity project "layoutbug.zip" 2. Open scene "Bug" 3. Go into Play Mode Expected result: IEnumerator ... Read more
Editor crashes in FindRelativeTransformWithPath on entering Play mode, w...
To reproduce: 1. Open the project, attached by tester (scriptCrash.zip) 2. Open "2D" scene 3. Add HealthBarUI.cs script to Cube gam... Read more
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosit... Read more
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