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[Scripting] Asmdef with `auto referenced` set to false will still cause ...
When an asmdef has the auto referenced flag set to false and no additional references it will still cause Unity assemblies such as A... Read more
OnSceneGUI is not called in the Custom Editor class
Reproduction steps:1. Open the attached project "SceneGUI.zip";2. Open the Scene.unity;3. Observe results in console;4. Try to Disab... Read more
all log types are displayed when Debug.logger.filterLogType is set to Lo...
Steps to reproduce:1. Open attached project "log.zip"2. Open "test" scene3. Enter play mode4. Select "Exception" GUI selection5. Cli... Read more
Scripts in 'Plugins' aren't prioritized in compilation when opening proj...
To reproduce:-Open attached project in 535p7+ (The project has two scripts in it: one is a script in Assets/ which has a missing sym... Read more
Attaching visual studio to Unity and using a break point in a couroutine...
1. Open attached project.2. Open scene "OpenMe"3. Open script "Test"4. Add break point at line 15 "While(true)"5. Attach to Unity6. ... Read more
Local Package project files are generated incorrectly when the Package i...
How to reproduce:1. Open the project in the attached folder (RelativePackageTest.zip)2. In the Project view, go to Packages/Graphics... Read more
If "Marshal.PtrToStructure()" raises an exception, the Editor crashes
Reproduction steps: 1. Open "MarshallingSample.zip" project2. Enter Playmode Expected Result: Playmode enters successfullyActual Res... Read more
Editor hangs after several compile loops
How to reproduce:1. Open the attached project2. Open the "EchoWire" scene.3. Press Play, play around a bit.4. Open the "EchoWireBeha... Read more
Editor crashes when adding a script to a TMP Button
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Add /Game Jam Template/Scripts/FlexibleUI/TMP/Flexible... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce:1. Open the user attached project2. Open the "OpeningScene" Scene3. Enter Play Mode and press the left mouse button... Read more
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