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[Regression] NativeArrayOption.None no longer working, compilation error...
How to reproduce: 1. Open new project 2. Write NativeArray in script "NativeArray<Vector3>(m_NumberOfCubes, Allocator.Persistent, Na... Read more
Wrong localized language name of Simplified/Traditional Chinese in Edito...
How to reproduce: 1. Open user-submitted project (ChineseLocalizationIssue) 2. Enter Play Mode and check the Console window Expecte... Read more
Error "The referenced script on this Behaviour is missing" when loading ...
Reproduction Steps: 1. Import attached project. 2. In Menu, select "Build" -> "Windows Development Build". 3. Create build. 4. In cr... Read more
Editor crashes when adding UI Mask component to the game object with a s...
The script that causes the crash is taken from the asset Pixel Rotation Sprite: https://www.assetstore.unity3d.com/en/#!/content/881... Read more
LayerMask variables add newly added Layers to the selected Layers
How to reproduce: 1. Open given "LayerMaskRepro" Unity project 2. Enter "TestScene" scene 3. Select "GameObject" from the Hierarchy ... Read more
UnityEngine.Object.Equals incorrectly handles comparisons to a non-Unity...
[This happens when the first object is assigned to null] Steps to reproduce the issue: 1. Open attached project. 2. Open scene name... Read more
Calling GetComponent in a static function that receives from the event s...
How to reproduce: 1. Open the attached project "815247Crash.zip" 2. Open and Play scene0 scene 3. Left mouse click in the game view ... Read more
Crash on core::StringStorageDefault<char>::assign when attaching a speci...
Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native class that... Read more
`System.Enum' is defined in an assembly that is not referenced when open...
Steps to reproduce: 1. Open the attached project 2. Observe the errors in the Console Actual results: Editor throws the errors Expe... Read more
Unity crashes in GetComponentWithScript when object is parented to the o...
To reproduce: 1. Open the project, attached by the user (FrogJam.zip) 2. Open the "TestScene" scene 3. Enable GameMap (Auto) game o... Read more
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