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0
votes
By Design

[Scripting] UnityEvent() has multiple methods that are not working

Scripting

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Oct 23, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open Unity, create a new project and open it 2. Download attached script "UnityEventCountTest.cs" and attach it to... Read more

0
votes
Not Reproducible

Crash on WebViewWindowPrivate::GetPrivateWindow when closing Unity

Scripting

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Dec 13, 2018

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Version/s: 2018.3.0f2

To reproduce: 1. Open attached project 2. Exit the project Actual result: Unity editor crashes on exit Expected result: Unity edito... Read more

0
votes
Fixed

Does not stop coroutine when it throws exception in MoveNext at first frame

Scripting

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Jun 20, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Open attached project ("coroutines.zip") 2. Open "Main" scene 3. Run the project 4. Press "Run Invalid Corout... Read more

0
votes
Fixed

Building for WebGL fails due to UnusedBytecodeStripper2 with 'subset .NET'

Scripting

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Jun 15, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. open attached project 2. build for WebGL - fails and throws 2errors Error: UnusedBytecodeStripper2.exe did n... Read more

2
votes
By Design

OnApplicationPause(false) is called when the game was not paused before

Scripting

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Jun 16, 2016

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Version/s: 5.4.0b21

Reproduction steps: 1. Open attached project 2. Open "Scene1" 3. Play the scene 4. Notice that "False" is called in the console OnA... Read more

2
votes
Fixed

UnityException and ArgumentException errors are thrown when UI Toolkit i...

Scripting

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Aug 08, 2020

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Version/s: 2020.2.0a18, 2020.2.0a19

How to reproduce: 1. Create a new project 2. Open the created project's folder 3. Open the Packages folder 4. Open the manifest.json... Read more

0
votes
Fixed

AddComponent's general performance is worse in 2020.3 and above when com...

Scripting

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Dec 09, 2021

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Version/s: 2020.3, 2020.3.21f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "AddComponent_2019.4.23.zip" 2. Switch the platform target to Android, and enable D... Read more

0
votes
Fixed

WaitForEndOfFrame() doesn't execute in batchmode on built project

Scripting

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May 23, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Download attached project "Break My Routine.zip" and open in Unity 2. Open "Start Routine" scene 3. Enter to Play ... Read more

0
votes
By Design

GameObjects could not be referenced in the Inspector when there is a cla...

Scripting

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Jan 23, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open attached project "case_1308575_gameobject.zip" 2. Open "SampleScene" scene 3. Select "Test" GameObject in ... Read more

0
votes
Won't Fix

When multiple Scriptable objects are defined in one file, references are...

Scripting

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Aug 22, 2016

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Version/s: 5.3.5f1

1. Open project user attached in responded message 2. Create My Object 1 using Assets -> Create menu 3. Restart Unity. Notice that ... Read more

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