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'Unable to find player assembly Testrunner.dll' warning appears in the C...
Repro steps:1. Open the attached project2. File -> Build Settings -> Build3. Observe the Console Expected: There should be no ... Read more
PreserveAttribute is ignored in core assemblies like "System" or "Micros...
Reproduction steps:1. Open the user's attached project2. Build and Run3. Open Player Log Expected result: No JsonSerializationExcept... Read more
"Can't add script" error is thrown when a Preprocessor Command block con...
How to reproduce:1. Open the attached project "scriptRepro"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In th... Read more
Duplicate plugins throw no compiler errors when building a project in 20...
How to reproduce:1. Open the user attached "Controller.zip" project2. Build and Run the project (File -> Build And Run) Expected ... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce:1. Open any project2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty)3. Select the... Read more
Editor hangs when calling Invoke method in a loop
Reproduction steps:1. Open the attached '1402961-sample' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the Editor han... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce:1. Open the user's attached project2. At the top of the Editor, go to Compilation -> Run3. Observe the Console E... Read more
Sprite Texture gets unassigned when entering Play Mode
How to reproduce:1. Open the attached "1387808.zip" project2. Open the "StartupScene" Scene3. Select the "_GameController" GameObjec... Read more
Script is stuck in a compilation loop when generating code with Initiali...
How to reproduce:1. Open the user's attached project2. In the Project window, under the Assets folder, right-click the "Generator" o... Read more
C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
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