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PreserveAttribute is ignored in core assemblies like "System" or "Micros...
Reproduction steps: 1. Open the user's attached project 2. Build and Run 3. Open Player Log Expected result: No JsonSerializationEx... Read more
"Can't add script" error is thrown when a Preprocessor Command block con...
How to reproduce: 1. Open the attached project "scriptRepro" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In... Read more
Duplicate plugins throw no compiler errors when building a project in 20...
How to reproduce: 1. Open the user attached "Controller.zip" project 2. Build and Run the project (File -> Build And Run) Expected ... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce: 1. Open any project 2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty) 3. Select the... Read more
Editor hangs when calling Invoke method in a loop
Reproduction steps: 1. Open the attached '1402961-sample' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Observe the Editor... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce: 1. Open the user's attached project 2. At the top of the Editor, go to Compilation -> Run 3. Observe the Console ... Read more
Sprite Texture gets unassigned when entering Play Mode
How to reproduce: 1. Open the attached "1387808.zip" project 2. Open the "StartupScene" Scene 3. Select the "_GameController" GameOb... Read more
Script is stuck in a compilation loop when generating code with Initiali...
How to reproduce: 1. Open the user's attached project 2. In the Project window, under the Assets folder, right-click the "Generator"... Read more
C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
Unity Editor doesn't recompile at boot when Scripting Define Symbols are...
Reproduction steps: 1. Create a new project 2. Go to Project Settings > Player > Scripting Define Symbols and create 2 new Scripting... Read more
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