Search Issue Tracker
[2020.3] Compiler errors are thrown in console when using Roslyn analyze...
Reproduction steps: 1. Download the attached project: "repro_project.zip" 2. Delete the Library folder from the project directory 3.... Read more
Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...
Reproduction steps: 1. Open the attached project "1361704repro.zip" 2. Go to Assets/Scenes/"SampleScene" 3. Enter Play mode and obse... Read more
TypeLoadException is thrown during Play Mode when different versions of ...
Steps to reproduce: 1. Open the project in the attached "project_zipup.zip" 2. Open Assets > Sample > Scene > ServiceTest Scene 3. E... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce: 1. Open the attached project 2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset) 3. In t... Read more
Local Package project files are generated incorrectly when the Package i...
How to reproduce: 1. Open the project in the attached folder (RelativePackageTest.zip) 2. In the Project view, go to Packages/Graphi... Read more
TypeCache.GetTypesDerivedFrom function returns duplicate types when deri...
Steps to reproduce: 1. Open the users' attached project 2. Press Bug > Reproduce 3. Observe the console window Expected result: 'Co... Read more
TextAsset.bytes allocates memory on each call, need a NativeArray / non-...
Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more
Performance degrades when using GetComponents(List<T> results)
How to reproduce: 1. Open the user's attached project 2. Open scene Test 3. Press the Play button and observe the Console Expected ... Read more
[AssemblyUpdater] Assembly Updater error when importing a specific dll
Reproduction steps: 1. Open the attached project "1127451_UpgradeDLL.zip" 2. Go to Assets and select the "Vuforia.Unity.Engine.dll" ... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false