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Compilation error when using ambiguous reference with System.Numerics.Ve...
How to reproduce:1. Create a new project2. Add "NewBehaviourScript.cs" script to the project Expected result: No error in the Consol... Read more
[2020.3] Compiler errors are thrown in console when using Roslyn analyze...
Reproduction steps:1. Download the attached project: "repro_project.zip"2. Delete the Library folder from the project directory3. Op... Read more
Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...
Reproduction steps:1. Open the attached project "1361704repro.zip"2. Go to Assets/Scenes/"SampleScene"3. Enter Play mode and observe... Read more
[Android] Two DLLs in different folders are conflicting with each other ...
Reproduction steps:1. Open the attached project "BuildFail.zip"2. Go to File > Build settings3. Switch to an Android Platform4. A... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce:1. Open the attached project2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset)3. In the ... Read more
Local Package project files are generated incorrectly when the Package i...
How to reproduce:1. Open the project in the attached folder (RelativePackageTest.zip)2. In the Project view, go to Packages/Graphics... Read more
TypeCache.GetTypesDerivedFrom function returns duplicate types when deri...
Steps to reproduce:1. Open the users' attached project2. Press Bug > Reproduce3. Observe the console window Expected result: 'Cod... Read more
TextAsset.bytes allocates memory on each call, need a NativeArray / non-...
Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more
Performance degrades when using GetComponents(List<T> results)
How to reproduce:1. Open the user's attached project2. Open scene Test3. Press the Play button and observe the Console Expected resu... Read more
[AssemblyUpdater] Assembly Updater error when importing a specific dll
Reproduction steps:1. Open the attached project "1127451_UpgradeDLL.zip"2. Go to Assets and select the "Vuforia.Unity.Engine.dll"3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS