Search Issue Tracker
Player crashes after removing a used Define symbol when built via Comman...
How to reproduce:1. Open the attached "case_1346916.zip" project2. Navigate to Edit/Project Settings/Player/Other Settings/Script Co... Read more
ScriptableObject functions with attributes are not inherited when Parent...
Steps to reproduce:1. Open the attached project "ScriptableObjectInheritance.zip"2. Enter the Play Mode3. Observe the Console window... Read more
Internal package modules that are not used in a project do not get strip...
Repro steps:1) Create a simple project in URP, HDRP or built-in render pipeline, whichever render pipeline is desired.2) Go to the p... Read more
NGUI components get Transforms changed to RectTransforms after upgrading...
How to reproduce it:1. Open the project "case_1346253.zip" from Google Drive link2. Load Assets > "Scenes" > "MGUI_Issue" Scen... Read more
Errors are not thrown when user declines to run API Updater for imported...
Reproduction steps:1. Create Unity 2019.4.x project2. Import the attached package ("GoogleMobileAds-v6.0.1.unitypackage")3. Click "I... Read more
Cannot resolve/suppress warnings when using deprecated/stripped properti...
How to reproduce:1. Open the attached project2. Inspect the "ImpossibleWarnings.cs" script3. Note that a warning is thrown for a dep... Read more
Message gets logged in the Console when using Debug.LogFormat and the un...
How to reproduce:1. Open the attached 'case_1354586.zip' project2. Open the SampleScene3. Enter the Play mode4. Observe the Console ... Read more
GetScriptingDefineSymbolsForGroup always returns an array with one empty...
How to reproduce it:1. Open the attached project "ScriptingDefineSymbolsTest.zip"2. In the Menu bar click on Print Custom Defines &g... Read more
Crash on PropertyUndoManager::Flush after recompiling scripts
How to reproduce:1. Open the attached project "Katalyst.zip"2. Open script "AudioDescriptor.cs"3. In the opened script add a new com... Read more
Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce:1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor2. Open Assets/Test.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title