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Crash on core::StringStorageDefault<char>::assign when attaching a speci...
Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native class that... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only view (returne... Read more
Build Aborted/Build Interrupted error briefly appears in the Console win...
Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script: Right-click in Project window > Create > C# Script 3. W... Read more
Arrays apply data changes immediately which prevents DelayedEditor from ...
Reproduction steps: 1. Open the attached project "case_1307386-ArrayInspectorBug.zip" 2. In the Scripts folder, click on "New Foo" 3... Read more
Compilation error is not shown in the Console window when using generic ...
Reproduction steps: 1. Open the attached "case_1320502" project 2. Open the "ResourceImageDownloader_1.cs" script 3. Note that the I... Read more
Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...
Reproduction steps: 1. Open user's project "scriptassemblycache2020.2.zip" 2. Notice the message in the Console 3. Close Unity Edito... Read more
Moving MonoBehaviour to Assembly breaks Event Listener when a method has...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. In the Hierarchy select Canvas > Button 4. Observe th... Read more
The wrong variable value is used when accessing it from a method which i...
Reproduction steps: 1. Download and open the attached project "1318169.zip" 2. Enter Play mode and notice the values logged in the c... Read more
Build fails when there is a comma in the Project's path
How to reproduce: 1. Create a new Project with a comma in its name (for example: "aaaa, bbbb") 2. Build the Project Expected result... Read more
Logs don't have timestamps when UNITY_EXT_LOGGING is set to 1
Reproduction steps: 1. Set the Environment Variable UNITY_EXT_LOGGING to 1 (May require system restart to take effect) 2. Launch the... Read more
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