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Crash on core::StringStorageDefault<char>::assign when attaching a speci...
Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native class that... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only view (returne... Read more
Build Aborted/Build Interrupted error briefly appears in the Console win...
Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script: Right-click in Project window > Create > C# Script 3. W... Read more
Arrays apply data changes immediately which prevents DelayedEditor from ...
Reproduction steps: 1. Open the attached project "case_1307386-ArrayInspectorBug.zip" 2. In the Scripts folder, click on "New Foo" 3... Read more
Compilation error is not shown in the Console window when using generic ...
Reproduction steps: 1. Open the attached "case_1320502" project 2. Open the "ResourceImageDownloader_1.cs" script 3. Note that the I... Read more
Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...
Reproduction steps: 1. Open user's project "scriptassemblycache2020.2.zip" 2. Notice the message in the Console 3. Close Unity Edito... Read more
Moving MonoBehaviour to Assembly breaks Event Listener when a method has...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. In the Hierarchy select Canvas > Button 4. Observe th... Read more
The wrong variable value is used when accessing it from a method which i...
Reproduction steps: 1. Download and open the attached project "1318169.zip" 2. Enter Play mode and notice the values logged in the c... Read more
Build fails when there is a comma in the Project's path
How to reproduce: 1. Create a new Project with a comma in its name (for example: "aaaa, bbbb") 2. Build the Project Expected result... Read more
Logs don't have timestamps when UNITY_EXT_LOGGING is set to 1
Reproduction steps: 1. Set the Environment Variable UNITY_EXT_LOGGING to 1 (May require system restart to take effect) 2. Launch the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method