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Compilation errors are thrown after Building the project when API Update...
How to reproduce:1. Open the attached project2. Make a Build (File->Build Settings->Build)3. When the API Updater prompt opens... Read more
Recompilation of all assembles is triggered when a managed plugin that i...
How to reproduce:1. Open the attached project ("case1310073.zip")2. Select CustomAssembly/System.Runtime.CompilerServices.Unsafe.dll... Read more
MonoBehaviours defined in a manually loaded assembly do not deserialize ...
Reproduction steps:1. Open attached project "Field Serialization Bug.zip" and scene "SampleScene"2. In Build Settings, build 'Sample... Read more
[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...
How to reproduce:1. Open attached project "StartException" and scene "SampleScene"2. In Project window, open and observe Assets/Test... Read more
AsyncReadManager.Read writes to input array pointer during async operation
A recent change in 2021.1 started writing the bytes read to the pointer passed in to the Read command. Prior to this PR, the user di... Read more
Resources.LoadAll() sometimes freezes Editor upon recompilation
Reproduction steps:1. Open user attached project2. Open Assets\_Scenes\Setup Scene3. Press Play4. Repeat step 3 for 5-20 times Expec... Read more
File parameter has incorrect value in CompilerMessage when the path has ...
Steps:1. Open attached project2. Open Script2.cs3. Introduce compiler error4. Take a look into messages in Console==>File paramet... Read more
Memory Leak when calling GetComponents(List<T>) with a static List
Steps to reproduce:1. Download and open project "GetComponentsBug.zip"2. Open SampleScene3. Enter Play mode4. Exit Play mode5. Enter... Read more
Crash on core::StringStorageDefault<char>::assign when attaching a speci...
Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native clas... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes