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0
votes
Fixed

Compilation errors are thrown after Building the project when API Update...

Scripting

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Feb 19, 2021

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Version/s: 2019.4, 2020.2, 2020.2.3f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project 2. Make a Build (File->Build Settings->Build) 3. When the API Updater prompt opens, a... Read more

1
votes
By Design

Recompilation of all assembles is triggered when a managed plugin that i...

Scripting

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Jan 28, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project ("case1310073.zip") 2. Select CustomAssembly/System.Runtime.CompilerServices.Unsafe.d... Read more

1
votes
By Design

MonoBehaviours defined in a manually loaded assembly do not deserialize ...

Scripting

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Feb 16, 2021

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Version/s: 2019.4, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "Field Serialization Bug.zip" and scene "SampleScene" 2. In Build Settings, build 'Samp... Read more

0
votes
Fixed

[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...

Scripting

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Feb 22, 2021

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Version/s: 2018.4, 2019.4, 2019.4.18f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open attached project "StartException" and scene "SampleScene" 2. In Project window, open and observe Assets/Te... Read more

0
votes
Fixed

AsyncReadManager.Read writes to input array pointer during async operation

Scripting

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Mar 01, 2021

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Version/s: 2021.1.0a1

A recent change in 2021.1 started writing the bytes read to the pointer passed in to the Read command. Prior to this PR, the user di... Read more

0
votes
By Design

Resources.LoadAll() sometimes freezes Editor upon recompilation

Scripting

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Feb 11, 2021

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Version/s: 2020.1.17f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open user attached project 2. Open Assets\_Scenes\Setup Scene 3. Press Play 4. Repeat step 3 for 5-20 times ... Read more

0
votes
Fixed

File parameter has incorrect value in CompilerMessage when the path has ...

Scripting

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Mar 02, 2021

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Version/s: 2020.2.0a17, 2021.2.0a8

Steps: 1. Open attached project 2. Open Script2.cs 3. Introduce compiler error 4. Take a look into messages in Console ==> File pa... Read more

1
votes
Fixed

Memory Leak when calling GetComponents(List<T>) with a static List

Scripting

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Mar 01, 2021

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Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.3, 2021.1, 2021.2

Steps to reproduce: 1. Download and open project "GetComponentsBug.zip" 2. Open SampleScene 3. Enter Play mode 4. Exit Play mode 5.... Read more

0
votes
Fixed

Crash on core::StringStorageDefault<char>::assign when attaching a speci...

Scripting

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Mar 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.21f1, 2020.2.0a10

Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native class that... Read more

0
votes
Fixed

NativeArray<T>.ReadOnly does not implement IEnumerable<T>

Scripting

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Mar 04, 2021

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Version/s:

NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only view (returne... Read more

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