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0
votes
Fixed

[Tests Assembly Definition] Errors are thrown on adding invalid versions...

Scripting

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Feb 11, 2021

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0b7, 2021.2

While defining versions after selecting any Resources on entering and applying any information to 'Define' and 'Expression' field ca... Read more

0
votes
Fixed

IL2CPP doesn't properly handle invalid surrogate pairs causing crash

Scripting

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Feb 11, 2021

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Version/s:

TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more

0
votes
Duplicate

Unity C# not automatically updating EventType.mouseUp/mouseDown to Event...

Scripting

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Feb 17, 2021

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Version/s: 2021.1.0b7

After downloading the Ann Tools package from the Asset Store I have to manually update the event type of mouseDown/mouseUp. I would ... Read more

0
votes
Fixed

Assembly Definition Use GUIDs value reverts to previous value when appli...

Scripting

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Feb 01, 2021

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Version/s: 2019.4, 2020.2, 2021.1, 2021.1.0b4, 2021.2

Reproduction steps:1. Open the attached project ("MultiASMDEFBug.zip")2. Open "AssemblyOne.asmdef" asset in Inspector window3. Tick ... Read more

1
votes
Won't Fix

Globalization.CultureInfo.CurrentCulture does not map to system language...

Scripting

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Feb 04, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. In the System Preferences, change the system language to another one than English (for example, French)2. Open t... Read more

2
votes
Won't Fix

Vector3.SmoothDamp behaves differently between positive and negative vel...

Scripting

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Jan 30, 2021

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Version/s: 2019.4, 2020.1.17f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project "SmoothDampBugDemo"2. Open the "SmoothDampTestScene" scene3. Enter Play Mode4. ... Read more

0
votes
Fixed

Compilation errors are thrown after Building the project when API Update...

Scripting

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Feb 19, 2021

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Version/s: 2019.4, 2020.2, 2020.2.3f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Make a Build (File->Build Settings->Build)3. When the API Updater prompt opens... Read more

1
votes
By Design

Recompilation of all assembles is triggered when a managed plugin that i...

Scripting

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Jan 28, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project ("case1310073.zip")2. Select CustomAssembly/System.Runtime.CompilerServices.Unsafe.dll... Read more

1
votes
By Design

MonoBehaviours defined in a manually loaded assembly do not deserialize ...

Scripting

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Feb 16, 2021

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Version/s: 2019.4, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open attached project "Field Serialization Bug.zip" and scene "SampleScene"2. In Build Settings, build 'Sample... Read more

0
votes
Fixed

[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...

Scripting

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Feb 22, 2021

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Version/s: 2018.4, 2019.4, 2019.4.18f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open attached project "StartException" and scene "SampleScene"2. In Project window, open and observe Assets/Test... Read more

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