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Build fails when multiple Newtonsoft.Json.dll files are included in the ...
How to reproduce:1. Open the attached project's "case_1291253-Project.zip"2. Make a build3. Observe the Console Window Expected resu... Read more
Crash on AtomicStack::Pop when using Parallel.For to create entities in ...
How to reproduce:1. Open the project from "parallel_for.zip"2. Enter Play Mode Reproducible with: 2019.4.16f1, 2020.1.17f1, 2020.2.0... Read more
EditorBuildSettingsScene.enabled property documentation in the IDE lacks...
How to reproduce:1. Open the attached '1297487.zip' project2. In the Project window double-click on the 'Test' Script3. Hover the mo... Read more
Custom Script templates defined in the Project don't get applied when cr...
How to reproduce:1. Open the attached '1298935.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'Cube'4. In the Inspector... Read more
UnityEditor.SelectionMode is missing Flags attribute
How to reproduce:1. Open the attached user's project ("SelectionModeMissingFlagsAttribute.zip")2. Open "SampleEditorScript.cs"3. Loo... Read more
Deterministic builds have different files when built from the same project
How to reproduce:1. Open the user’s attached “DeterministicBuilds” project2. Create a copy of the project3. Build the project4. Open... Read more
Interpolated Verbatim strings with @ before $ doesn't compile when used ...
Reproduction steps:1. Open user's project "InterpolatedVerbatimStrings.zip"2. Press play Expected result: Code compiles successfully... Read more
LoadAssetAsync does not obey Application.backgroundLoadingPriority
How to reproduce:1. Open the attached project ("ABC.zip")2. Open the Profiler and start recording3. Enter Play mode and press "L" on... Read more
API Updater throws an error when importing a dll file that references th...
How to reproduce:1. Open the attached "1302104 repro" project Expected results: the project is opened without any errorsActual resul... Read more
TLS Allocator error when using Asset Store Tools
How to reproduce:1. Open user's project "Foriero Store.zip"2. Click in the top menu on "Asset Store Tools"3. Click on "Package Uploa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS