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Compiling errors don't show the expected message in the console
1. What happened I have a script with compiling issues, I'm trying to enter play mode and it blocks me, but the editor doesn't write... Read more
Application.logMessageReceivedThreaded doesn't appear to log any messages
How to reproduce: 1. Open attached script in a new project 2. Attach script to any game object 3. Play the scene - The script shou... Read more
Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the E...
How to reproduce: 1. Open the user's attached project ("KillStack.zip") 2. Close the Editor Expected result: Editor closes Actual r... Read more
Crast at Camera::SetTargetTextureBuffers when Graphics.SetRenderTarget i...
Steps to reproduce: 1. Open "UnityBug.zip" 2. Load "BugScene" scene 3. Enter playmode -Crash Note: Issue is located in Cam2DLitSour... Read more
Selection.objects doesn't select objects in the project window first column
How to reproduce: 1. Open given Unity project 2. Select Editor folder from Hierarchy in Project window 3. Select Assets -> Create ->... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce: 1. Open the attached project 2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset) 3. In t... Read more
Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce: 1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor 2. Open Assets/Tes... Read more
StateMachineBehaviour exclusive messages are treated as MonoBehaviour me...
How to reproduce: 1. Open attached project - The project contains a single script with the following code (modified): using Unity... Read more
angle between identical vectors is not 0
-e: see title, calculating the angle between two identical vectors should be 0 but isn't -repro: --run scene in attached project --... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow