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[Scripting] Visual Studio2019 for Mac doesn't load Project solution If A...
If project is opened with Auto-Refresh option unchecked, solution is not loaded in the Visual Studio Editor Steps to Reproduce: 1. ... Read more
[Scripting] NamespaceParser fails when ScriptableObject class is inside ...
How to reproduce: 1. Open user's attached project 2. Select the "Test" ScriptableObject in the Project window (Assets folder) 3. Obs... Read more
worldPositionStays argument is missing from Unity.Undo.SetTransformParen...
Reproduction steps: 1. Open attached project "Undo.zip" 2. In Project window, open "Test.cs" 3. Observe line 13 Expected result: Un... Read more
Application.isPlaying is false when OnEnable is called from a Scriptable...
How to reproduce: 1. Open the attached project 2. In the Project Window, select the "New Scriptable Object Sample" 3. Enter the Play... Read more
Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...
Repro steps: 1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster) 2. Enter Play M... Read more
UnityLinker fails to run when Assembly Definition Asset is named InputMo...
How to reproduce: 1. Open user's attached project 2. Make sure Scripting Backend property is set to IL2CPP in the Player Settings 3.... Read more
[Jobs/NativeArray] InvalidOperationException has thrown when code attemp...
[Scripting] InvalidOperationException has thrown when code attempts to access a container after it has been disposed InvalidOperati... Read more
Console messages show no path to assets in StateGroup when checking depe...
How to reproduce: 1. Open the attached "bundle_dependencies_demo_project.zip" project 2. In the menu bar select Demo > Calculate Dep... Read more
OnAfterDeserialize is not called when disabling domain reload and scene ...
How to reproduce: 1. Open attached project "case_1252121-bugreport.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observe th... Read more
[SerializeReference] Deleting an element of list with SerializeReference...
How to reproduce: 1. Open the attached (Repro.zip) project 2. Open the SampleScene 3. In Hierarchy Window select "Cube" GameObject ... Read more
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