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3
votes
By Design

Menu Items are not created when creating them in a custom package loaded...

Scripting

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Dec 09, 2019

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Version/s: 2019.2.0a10, 2019.3.0f1, 2020.1

How to reproduce:1. Create a new project2. Open the Packages/manifest.json file3. Add the provided dependency to the list4. Open the... Read more

0
votes
By Design

Parent class Awake method is not called when Reload Scene setting is dis...

Scripting

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Jan 04, 2020

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Version/s: 2019.3.0b9, 2019.3.0f3, 2020.1.0a11

How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Enter Play mode Expected results: "Awake was called: T... Read more

0
votes
Won't Fix

Crash on C++ native plugin allocation

Scripting

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Nov 03, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b9, 2020.1

Steps to reproduce:1. Open the attached project ("1195844.zip")2. Open "SampleScene" Scene3. Enter Play mode4. Press "Enter" and onc... Read more

1
votes
Fixed

'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...

Scripting

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Dec 13, 2019

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Version/s: 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open user-supplied project2. Select foo_test Serialized Object in the Project window Expected: no errors are s... Read more

1
votes
By Design

"UnityEngine.dll" doesn't automatically reference its individual DLLs pr...

Scripting

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Dec 13, 2019

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Version/s: 2019.2, 2019.2.15f1, 2019.3, 2020.1

Reproduction steps:1. Create a New Project and download "1205367.zip"2. Copy the "ScriptAssemblies" folder from the projects "Librar... Read more

0
votes
Won't Fix

A "NULL" line appears in the start of the Editor log, if the text file w...

Scripting

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Jan 13, 2020

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Version/s: 2018.3.0a1, 2019.1.0a13

Reproduction steps:1. Create a New Project2. Open the Editor log3. Delete everything and Save4. Focus the Editor5. Notice that the f... Read more

0
votes
Fixed

ApiUpdater may leave orphan usings when only type qualified references w...

Scripting

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Jan 21, 2020

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Version/s: 2019.1

In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes ... Read more

0
votes
By Design

[Scripting][Mac] Script throws NullReference errors on OnEnable() though...

Scripting

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Jan 23, 2020

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Version/s: 2017.4.30f1, 2019.3.0f4

To reproduce:-Create a new unity project-Import the attached script or copy from below (Project Window -> Import new asset)-Creat... Read more

1
votes
Fixed

Memory leak occurs when calling socket receive in thread during Play Mode

Scripting

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Jan 14, 2020

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Version/s: 2018.4, 2020.1, 2020.1.0a18

How to reproduce:1. Open the "SampleScene" Scene in the attached "1211367.zip" project2. Open Profiler and click on the Memory Modul... Read more

0
votes
Fixed

Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf<T> always returns 4

Scripting

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Jan 27, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open tester-attached project (AlignOf.zip)2. Enter Play Mode3. See the Console window Expected result: Unity.Col... Read more

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