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Deterministic builds have different files when built from the same project
How to reproduce:1. Open the user’s attached “DeterministicBuilds” project2. Create a copy of the project3. Build the project4. Open... Read more
"ImageConversion.EncodeArrayToJPG" colors are different in "BGR" encodin...
How to reproduce:1. Open project "EncodingBug.zip"2. Enter the "SampleScene" Scene3. Enter and exit Play Mode4. Go to the "EncodingB... Read more
[Backport] Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DO...
How to reproduce:0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and r... Read more
RuntimeInitializeOnLoad methods are called multiple times when using def...
How to reproduce:1. Open the attached "RuntimeInitializeOnLoad.zip" project2. Build and Run to Standalone3. Close the Build4. Open a... Read more
Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...
Reproduction steps:1. Open user's project "scriptassemblycache2020.2.zip"2. Notice the message in the Console3. Close Unity Editor4.... Read more
Unity crashes when mono tries to access something from Jit table
Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file attac... Read more
TransformDirection and InverseTransformDirection operations are affected...
Reproduction steps:1.Open the "bug.zip" project2.Open the "Test" scene3.Play the scene4.Notice how TransformDirection and InverseTra... Read more
Editor crashes when PropertyInfo.GetValue() is called for properties fro...
How to reproduce:1. Open the user's attached "JsonGameObjectTesting.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask