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MenuItem is executed more than once when multiple objects are selected
How to reproduce:1. Open attached project2. Open SampleScene3. In Hierarchy view, make none of object is selected and run "My Test M... Read more
Inconsistent Silent Crash when StackOverflowException is thrown
Reproduction steps:1. Open the attached project named "Case_1115647"2. Open the "SampleScene" in the Scenes folder3. Select the "Dir... Read more
Malformed .csproj files and empty folders are generated when there are r...
To reproduce:1. Open attached project2. Open the Example project3. Open the Visual Studio from the Unity Editor via the Assets/Open ... Read more
"csc.rsp" files generate "Invalid AssetDatabase path" warning messages ...
Reproduction steps: 1. Open "1137372" project2. Reimport "Foo.cs" from the Packages folder3. Notice error "Invalid AssetDatabase pat... Read more
Editor silent crash when attempting to load a new Scene after allocating...
Steps to reproduce:1. Open QA-supplied project ("Link in the description")2. Open Scene ("Launcher")3. Enter Play mode4. Press: Top-... Read more
PrecompiledAssemblyException does not show file paths in its message whe...
How to reproduce:1. Open attached project2. Check Console Window (see screenshot below for the error) Reproducible with: 2018.3.0a1,... Read more
ReflectionTypeLoadException is thrown when trying to get asembly types
Reproduction steps:1. Open the user attached project named "TestProject.zip"2. Click Play3. Observe the console window Expected resu... Read more
[MacOS] Assertion failure when opening drop-down Menu item with multiple...
Steps to reproduce:1. Open Project "NSMenuItem_Bug"2. Click on the red node labeled "Apartment" in the "Dialogue" Window3. In the In... Read more
Cannot enter Play mode due to Compile errors although none are shown in ...
How to reproduce:1. Open the attached "BugRepro.zip" project2. Clear the Console window3. Try to enter Play mode-- Cannot enter Play... Read more
Assembly definition - UseGUIDs property gets enabled when changes are ap...
Repro steps:1. Create .asmdef2. Add assembly definition references to it (notice that UseGUIDs checkbox is not set)3. Apply changes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS