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0
votes
Not Reproducible

"Assembly with same name `UnityEngine.UI' already imported" errors after...

Scripting

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Mar 25, 2019

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Version/s: 2019.1.0b8, 2019.1.0b9

How to reproduce: 1. Open attached project "Updated.zip" project (which was previously opened with 2018.3) 2. Delete the packages th... Read more

0
votes
By Design

Decimal separator '.' is ignored when loading float value from xml file ...

Scripting

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Feb 10, 2019

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Version/s: 2018.3.0a5, 2018.3.5f1

How to reproduce: 1. Set System Language to German 2. Open attached Unity project "1125902_bug" 3. Load "SampleScene" scene 4. Enter... Read more

0
votes
Fixed

Asmdef Inspector breaks when the dll reference is missing

Scripting

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Mar 23, 2019

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Version/s: 2018.3.0a1, 2018.3.8f1, 2019.1.0a1

How to reproduce: 1. Open the attached "Repro1139847.zip" Project 2. Click On "AssemblyDefinition.asmdef" in the Project View 3. Obs... Read more

2
votes
Fixed

AssemblyUpdater throws Mono.Cecil.AssemblyResolutionException: Failed to...

Scripting

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Mar 29, 2019

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Version/s: 2017.4.0f1, 2018.3.0a7, 2018.3.8f1, 2019.1.0a1

Steps to reproduce: 1. Open Project "AssemblyLoadParserError.Unity" 2. Re-import "DllWithAttribute" Asset in the Project Window E... Read more

0
votes
Fixed

Converting RGB value to HSV and back to RGB returns wrong values

Scripting

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Apr 02, 2019

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Version/s: 2018.3.9f1

How to reproduce: 1. Open attached Unity project 2. Load scene "SampleScene" 3. Enter the Play mode 4. Notice Assertion failure in t... Read more

0
votes
By Design

JsonUtility.FromJson(string) throws a JSON parse error when string conta...

Scripting

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Mar 31, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b9, 2019.2.0a1

1. Open the attached project from "2019_1_JsonUtility.zip" 2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() corr... Read more

0
votes
Fixed

Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...

Scripting

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Apr 02, 2019

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Version/s: 2017.4.0f1, 2017.4.23f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Check all 4 buttons and observe that not all of them produce a c... Read more

0
votes
By Design

Update is not being called when Gameobject's active state changes in the...

Scripting

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Apr 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a9

How to reproduce: 1. Open the attached project ("case_1144488.zip") 2. Press Play Expected result: Update is called Actual result: ... Read more

0
votes
By Design

Invoke is not called if assigning transform.GetChild() to a variable bef...

Scripting

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Mar 20, 2019

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Version/s: 2018.3.9f1

Reproducible on Standalone, Android and iOS For the relevant script, open enemyMover.cs To reproduce: 1. Open attached project "Inv... Read more

2
votes
Fixed

Script compilation pipeline doesn't warn if asmdef is named the same as ...

Scripting

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Apr 03, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download "case 1143057.zip" 2. Zip will contain two projects one with Custom Package with .dll (TestDLL - KO)... Read more

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