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"Assembly with same name `UnityEngine.UI' already imported" errors after...
How to reproduce: 1. Open attached project "Updated.zip" project (which was previously opened with 2018.3) 2. Delete the packages th... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce: 1. Open any project 2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty) 3. Select the... Read more
[Roslyn] VBCSCompiler.exe remains running after Unity build has finished...
How to reproduce: 1. Create a new Unity project 2. Open PowerShell window 3. Run this command: "('- path to the Editor -\Unity.exe -... Read more
Converting RGB value to HSV and back to RGB returns wrong values
How to reproduce: 1. Open attached Unity project 2. Load scene "SampleScene" 3. Enter the Play mode 4. Notice Assertion failure in t... Read more
JsonUtility.FromJson(string) throws a JSON parse error when string conta...
1. Open the attached project from "2019_1_JsonUtility.zip" 2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() corr... Read more
Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Check all 4 buttons and observe that not all of them produce a c... Read more
Update is not being called when Gameobject's active state changes in the...
How to reproduce: 1. Open the attached project ("case_1144488.zip") 2. Press Play Expected result: Update is called Actual result: ... Read more
Invoke is not called if assigning transform.GetChild() to a variable bef...
Reproducible on Standalone, Android and iOS For the relevant script, open enemyMover.cs To reproduce: 1. Open attached project "Inv... Read more
PreserveAttribute is ignored in core assemblies like "System" or "Micros...
Reproduction steps: 1. Open the user's attached project 2. Build and Run 3. Open Player Log Expected result: No JsonSerializationEx... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce: 1. Open the attached project 2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset) 3. In t... Read more
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