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Files are not included in the “Assembly-CSharp.csproj” file when they ar...
Steps to reproduce:1. Open the user’s project2. Notice the “IComponentEditor.cs” script at Assets → Physics → Editor3. Open the proj... Read more
Vector3 does not implement IFormattable interface
How to reproduce:1. Open the attached 'project-1179279.zip' project2. Enter Play mode and observe the Console window Expected result... Read more
[General] UnityEngine.Application.logMessageReceived is not being raised...
How to reproduce:1. Open attached project "New Unity Project.zip"2. In Project window, double-click on "Initializer" script3. In Scr... Read more
Maya Binary file freezes the editor when importing it to the project
To reproduce:1. Open any project2. Try importing the attached Maya Binary file Expected: .mb file is imported into the projectActual... Read more
[General] Inconsistent calls to [InitializeOnLoadMethod] in a DLL
How to reproduce:1. Open the user-submitted project(Startup Delay Call Bug)2. Check the Console window3. Export NewBehaviourScript.c... Read more
Cannot add a script to an object when the script has precompilers inside...
How to reproduce:1. Open attached project "repro_1099297"2. Try to add a test script from the project view to GameObject inside the ... Read more
JsonUtility.FromJsonOverwrite does not take exponents into account conve...
How to reproduce:1. Open tester-attached project2. Check the 'StringToDouble.cs' script3. Drag the Script onto any GameObject4. Ente... Read more
CSharpNamescapeParser throws InvalidOperationException: Stack empty
Steps to reproduce: 1. Open attached project2. Reimport PropertyReference script3. Notice error in console:InvalidOperationException... Read more
[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...
How to reproduce:1. Open attached project "StartException" and scene "SampleScene"2. In Project window, open and observe Assets/Test... Read more
Headers are rendered in reverse order when using multiple [Header()] att...
To reproduce: 1. Open Unity and create a New Project2. Create a new script and attach it to any gameObject3. Open the newly created ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor