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0
votes
Fixed

AsyncReadManager.Read writes to input array pointer during async operation

Scripting

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Mar 01, 2021

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Version/s: 2021.1.0a1

A recent change in 2021.1 started writing the bytes read to the pointer passed in to the Read command. Prior to this PR, the user di... Read more

0
votes
Duplicate

Vector3 does not implement IFormattable interface

Scripting

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Aug 26, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.2f1, 2019.3, 2020.1

How to reproduce:1. Open the attached 'project-1179279.zip' project2. Enter Play mode and observe the Console window Expected result... Read more

0
votes
By Design

[General] UnityEngine.Application.logMessageReceived is not being raised...

Scripting

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Nov 21, 2018

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Version/s: 2018.2.1f1

How to reproduce:1. Open attached project "New Unity Project.zip"2. In Project window, double-click on "Initializer" script3. In Scr... Read more

0
votes
Won't Fix

Maya Binary file freezes the editor when importing it to the project

Scripting

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Oct 16, 2018

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Version/s: 2018.2.2f1

To reproduce:1. Open any project2. Try importing the attached Maya Binary file Expected: .mb file is imported into the projectActual... Read more

0
votes
Won't Fix

[General] Inconsistent calls to [InitializeOnLoadMethod] in a DLL

Scripting

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Aug 29, 2018

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Version/s: 2017.3.0a1, 2018.1.0a1, 2018.1.0f2, 2018.2.0a1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open the user-submitted project(Startup Delay Call Bug)2. Check the Console window3. Export NewBehaviourScript.c... Read more

0
votes
Fixed

Cannot add a script to an object when the script has precompilers inside...

Scripting

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Nov 09, 2018

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Version/s: 2018.2.11f1, 2018.3.0a1, 2018.3.0b9, 2019.1.0a1

How to reproduce:1. Open attached project "repro_1099297"2. Try to add a test script from the project view to GameObject inside the ... Read more

0
votes
Won't Fix

JsonUtility.FromJsonOverwrite does not take exponents into account conve...

Scripting

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Sep 14, 2018

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Version/s: 2017.3.0a1, 2018.1.0a1, 2018.2.0a1, 2018.2.7f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open tester-attached project2. Check the 'StringToDouble.cs' script3. Drag the Script onto any GameObject4. Ente... Read more

0
votes
Fixed

CSharpNamescapeParser throws InvalidOperationException: Stack empty

Scripting

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Nov 16, 2018

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Version/s: 2018.3.0b9, 2018.3.0b10, 2019.1.0a6

Steps to reproduce: 1. Open attached project2. Reimport PropertyReference script3. Notice error in console:InvalidOperationException... Read more

0
votes
Fixed

[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...

Scripting

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Feb 22, 2021

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Version/s: 2018.4, 2019.4, 2019.4.18f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open attached project "StartException" and scene "SampleScene"2. In Project window, open and observe Assets/Test... Read more

0
votes
Won't Fix

Headers are rendered in reverse order when using multiple [Header()] att...

Scripting

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Aug 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Open Unity and create a New Project2. Create a new script and attach it to any gameObject3. Open the newly created ... Read more

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