Search Issue Tracker
Calling AssetBundle.LoadFromMemoryAsync doesn't load bundles if calling ...
How to reproduce: 1. Open Unity project, attached to the user's email 2. Load InitialScene scene 3. Press Build -> Build Win64 in th... Read more
Allocating too many variables in a method leads to a crash
Steps to reproduce: 1. Download and open the attached project 2. Add LoadMegaCrash.cs to a a gameobject 3. Enter playmode Expected ... Read more
Copyright symbol (©) causes INVALID_UTF8_STRING error when observing Sc...
To reproduce: 1. Open any project 2. Import my attached script (INVALID_UTF8_TEST.cs) 3. Select it in Project window 4. In Inspector... Read more
GameObject.AddComponent performance severely degrades in execution time ...
How to reproduce: 1. Open user-submitted project (AddComponentDegradation) 2. Open the Scene 'RuntimeTest' and enter Play Mode, obse... Read more
''$'' character in project name prevents script upgrading
Repro sptes: -download this project -the script upgrading dialogue will pop up -notice when the project loads that the script will n... Read more
Varied timezones available on Mac and Windows
To reproduce: 1. Open attached project "case_723483-TimezoneError-Win.zip" 2. Open "scene.unity" scene 3. Enter Play mode 4. Observe... Read more
Complex #if Preprocessor Directives stop evaluating when a false value o...
How to reproduce: 1. Open the user's attached project 2. In the Project window go to Scenes and select "TestScriptFailing" script. ... Read more
[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...
How to reproduce: 1. Open attached project "StartException" and scene "SampleScene" 2. In Project window, open and observe Assets/Te... Read more
Vector3 does not implement IFormattable interface
How to reproduce: 1. Open the attached 'project-1179279.zip' project 2. Enter Play mode and observe the Console window Expected res... Read more
[General] UnityEngine.Application.logMessageReceived is not being raised...
How to reproduce: 1. Open attached project "New Unity Project.zip" 2. In Project window, double-click on "Initializer" script 3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel