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0
votes
By Design

Calling AssetBundle.LoadFromMemoryAsync doesn't load bundles if calling ...

Scripting

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Aug 06, 2019

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Version/s: 2018.4, 2018.4.5f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open Unity project, attached to the user's email 2. Load InitialScene scene 3. Press Build -> Build Win64 in th... Read more

0
votes
Fixed

Allocating too many variables in a method leads to a crash

Scripting

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Nov 22, 2018

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Version/s: 2017.3.0a1, 2018.1.0a1, 2018.2.0a1, 2018.2.16f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce: 1. Download and open the attached project 2. Add LoadMegaCrash.cs to a a gameobject 3. Enter playmode Expected ... Read more

0
votes
Fixed

Copyright symbol (©) causes INVALID_UTF8_STRING error when observing Sc...

Scripting

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Oct 02, 2018

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Version/s: 2018.3.0b3

To reproduce: 1. Open any project 2. Import my attached script (INVALID_UTF8_TEST.cs) 3. Select it in Project window 4. In Inspector... Read more

0
votes
Fixed

GameObject.AddComponent performance severely degrades in execution time ...

Scripting

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Sep 27, 2018

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Version/s: 2018.3.0b2

How to reproduce: 1. Open user-submitted project (AddComponentDegradation) 2. Open the Scene 'RuntimeTest' and enter Play Mode, obse... Read more

0
votes
Fixed

''$'' character in project name prevents script upgrading

Scripting

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Oct 05, 2018

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Version/s: 2018.3.0b5

Repro sptes: -download this project -the script upgrading dialogue will pop up -notice when the project loads that the script will n... Read more

0
votes
Fixed

Varied timezones available on Mac and Windows

Scripting

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Oct 04, 2018

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Version/s: 2017.2.3p1

To reproduce: 1. Open attached project "case_723483-TimezoneError-Win.zip" 2. Open "scene.unity" scene 3. Enter Play mode 4. Observe... Read more

0
votes
Fixed

Complex #if Preprocessor Directives stop evaluating when a false value o...

Scripting

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Sep 27, 2018

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Version/s: 2018.2.2f1, 2018.2.9f1

How to reproduce: 1. Open the user's attached project 2. In the Project window go to Scenes and select "TestScriptFailing" script. ... Read more

0
votes
Fixed

[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...

Scripting

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Feb 22, 2021

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Version/s: 2018.4, 2019.4, 2019.4.18f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open attached project "StartException" and scene "SampleScene" 2. In Project window, open and observe Assets/Te... Read more

0
votes
Duplicate

Vector3 does not implement IFormattable interface

Scripting

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Aug 26, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.2f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1179279.zip' project 2. Enter Play mode and observe the Console window Expected res... Read more

0
votes
By Design

[General] UnityEngine.Application.logMessageReceived is not being raised...

Scripting

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Nov 21, 2018

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Version/s: 2018.2.1f1

How to reproduce: 1. Open attached project "New Unity Project.zip" 2. In Project window, double-click on "Initializer" script 3. In... Read more

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