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0
votes
Not Reproducible

Scheduling NativeArray batch of uninitialized RaycastCommands causes cra...

Scripting

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Aug 23, 2018

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Version/s: 2018.2.5f1

How to reproduce: 1. Open the "RayCastCommand.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result: Unity... Read more

0
votes
Fixed

An error is shown in the Inspector when a class is inside a namespace an...

Scripting

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Aug 13, 2018

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Version/s: 2018.2.3f1

Repro steps: 1. Open QA attached project "repro_1070400" 2. Select script "TestScript" in the Project Window 3. Observe the Inspecto... Read more

0
votes
Fixed

[IL2CPP] AutomaticWorldBootstrap is stripped in Pure ECS build

Scripting

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Aug 14, 2018

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Version/s: 2018.2.3f1

Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. 3. Check the Console. Actual behavior: - ... Read more

0
votes
Duplicate

[.NET 4.x] A script can't be loaded when a class derived from MonoBehavi...

Scripting

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Aug 20, 2018

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Version/s: 2018.2.4f1

Repro steps: 1. Open QA attached project "repro_1072512" 2. Open scene "0" 3. Select "GameObject" in the Hierarchy 4. Observe the In... Read more

0
votes
Fixed

[IL2CPP] "Unity extensions are not yet initialized" errors are thrown wh...

Scripting

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Aug 06, 2018

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Version/s: 2018.1.0b8, 2018.2.0f2

How to reproduce: 1. Open the attached project 2. In the Build settings window, switch the target platform to "Universal Windows Pla... Read more

0
votes
Fixed

[NavMeshComponents] API updater fails first run while updating Nav Mesh ...

Scripting

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Aug 06, 2018

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Version/s: 2018.2.0a1, 2018.2.0f2

How to reproduce: 1. Open attached "NavMeshComponents-master" project or directly clone it from https://github.com/Unity-Technologie... Read more

0
votes
Won't Fix

Application.backgroundLoadingThreadPriority gets reset to BelowNormal wh...

Scripting

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Aug 24, 2020

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Version/s: 2018.4, 2020.1.3f1, 2020.2

How to reproduce: 1. Open the user's attached "BLTPriorityBug2020.1.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode ... Read more

0
votes
Fixed

Resources.Load fails to load TextAsset when it has char 160 (non-breakin...

Scripting

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Apr 26, 2019

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Version/s: 2017.4.0f1, 2018.3.1f1, 2018.4.0f1, 2019.1.0a1

How to reproduce: 1. Open the user's project 2. Open SampleScene 3. Press Play Expected result: No error Actual result: NullReferen... Read more

0
votes
Duplicate

Local variables inside coroutines are "out of scope" in the Watch window...

Scripting

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Aug 29, 2018

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Version/s: 2018.2.5f1

To reproduce: 1. Open the attached project (localVar.zip) 2. Install Entities package via Package Manager 3. Open the Test script i... Read more

0
votes
Fixed

The project can't be compiled because Library targeting .NET Standard 2....

Scripting

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Aug 27, 2018

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Version/s: 2018.2.5f1

To reproduce: 1. Download attached project "excel-test.zip" and open in Unity 2. Observe Console and you should see two errors: "A... Read more

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