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[Scene/Game View] Changing the Light type doesn't update it's respective...
On changing the Light type, its respective gizmo doesn't update until the gameobject loses focus or the component is collapsed in In... Read more
[Editor] manipulators and gizmos are visible for Reflection Probe when r...
Manipulators and gizmos are visible for Reflection Probe when root scale is zero Steps to Repro:1. Open attached project2. Select re... Read more
[macOS] Play/Pause buttons have a small white outline when the Play butt...
Steps to reproduce: 1) Open Unity and create a new project2) Press Play buttonNote: Play/Pause button colors will be not correct and... Read more
Cannot select gameobjects in front of larger ones after a new Scene View...
Steps to reproduce:1. Open user's attached project2. Open scene "cant select bricks"3. Switch to Default layout (optional, just to s... Read more
'kValidSceneObjectIdentifier == res' assert after selecting a prefab and...
The bug still occurs in trunk Unity 2018.1.0a1 #3622 8e2bcab90b4e on windows and mac platform Steps to reproduce: 1. Open attached p... Read more
Game view loses focus and doesn't react to input if it has been maximize...
To reproduce: 1. Open the project, attached by the user (Project.zip)2. Open the "Free time" scene3. Make sure Game view is maximize... Read more
Domain reload adds selection change to Undo history even when selection ...
Steps to reproduce:1.Create a new or open an existing Unity project2.Create an Empty Object in the Hierarchy3.Enter and exit Play mo... Read more
Panels in Scene view don't respond to mouse input when Hand tool is sele...
How to reproduce:1. Open the attached project2. Open "SampleScene" Scene3. In the Hierarchy, press on "Particles" GameObject4. Selec... Read more
Miscellaneous, Material Validation settings are not displayed in the Dra...
How to reproduce:1. Create a new URP project2. Expand Draw Mode dropdown and observe its options3. Set Layout to Default4. Expand Dr... Read more
Panels displayed in scene view block user input across the width of the ...
If a panel is being displayed over the scene view (Particle Effects, Tools etc), it seems as if their box is stretched across the en... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS