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HandleUtility.ApplyWireMaterial(); does not contain Handles.zTest in Dot...
To reproduce: 1. Open users attached project "zTest.zip" 2. Open "SampleScene.unity" scene 3. Move the blue cube around 4. Observe a... Read more
[Scene/Game View] Tools dropdown of Game View and Scene View tab are not...
How to reproduce: 1. Create a new project 2. In the Scene view control bar select the Draw mode menu (the first dropdown on the left... Read more
InvalidOperationException when setting a custom resolution in Game View
Steps to reproduce : - create a new project - go to Game View - try to set a custom resolution and notice the error *Note: Regress... Read more
SelectionBase object is not selected when SelectionBase GameObject and t...
Steps to reproduce: 1. Open the attached project (842635-TestCase.zip) 2. Open the Assets/test.unity scene 3. Open Scene View 4. Cli... Read more
Shaded Wireframe doesn't work for UI elements
How to reproduce: 1. Open attached project "857162-repro.zip" 2. Open "test" scene 3. Change Shading Mode from Shaded to Shaded Wir... Read more
Can't use vertex snapping when in isometric view
Cant use vertex snapping square handle when in some basic isometric views. Specifically Top, Right and Left views. To reproduce: 1... Read more
Material is displayed differently in the Game and Scene view when using ...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Observe the GrabPassTest GameObject in the Sce... Read more
[Scene View] Camera preview window overlaps toolbar of Scene View window...
Steps To Reproduce 1. Create a Project 2. Select the Main Camera and duplicate it 5 times 3. Select all the camera instances in Hie... Read more
Gizmos.DrawFrustum returns incorrect values when the DrawWireCube is used
Reproduction steps: 1. Open the attached project "FrustumTest.zip"; 2 Observe the gizmos drawn in the scene view. Expected results:... Read more
[Frame Debugger] Not overlapped UI may break UI batches
How to reproduce: 1. Download attached project 2. Run the "Test" scene 3. Open Frame Debugger (Window -> Frame Debugger) 4. Try to ... Read more
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