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VSync gets disabled in the Game view when maximizing and then minimizing...
How to reproduce:1. Create a new project2. Enable stats in the Game view3. Make sure VSync is enabled (In the Game view check the Fr... Read more
[Scene/Game View] Locking the Snap Settings to X-axis overwrites the cus...
Customised values of the Y and Z axis are overwritten on locking the 'Move' or 'Size' setting to Uniform X-axis.Refer to the attache... Read more
Screen.width & Screen.height reporting is inconsistent depending on when...
Steps to reproduce:1. Download and open the attached project2. Enter play mode3. Undock game window4. Set ratio to a fixed one5. Kee... Read more
Exceptions are thrown when clicking on Aspect Ration options for Display...
To reproduce:1. Open GameView2. Select any Display from 2 to 83. Click on Aspect Ration options Actual: Following exceptions are thr... Read more
GameView error message when using high resolution (>4096x4096)
Error message when exceeding maximum resolution should include that OpenGL ES 2 simulation is the cause (using no emulation shows no... Read more
[Scene] Additive Materials Not Showing in Wireframe Mode
Additive (or Additive (Soft)) material is not showed in Scene tab when the shading mode is "Wireframe". Steps for reproduction: 1) O... Read more
Setting Wireframe alpha color setting to 0 doesn't make wireframe transp...
1. Open new project in 5.4.0f12. Attach a Cube gameobject to scene3. Set scene Shading mode to Wireframe4. In Edit->Preferences s... Read more
Local setting for Tool Handle Rotation is not disabled when Scale Tool i...
Reproduction steps:1. Download and open the attached project "1324841.zip"2. Open the Scene view (Window -> General -> Scene)3... Read more
Scene View - The viewing angles for the grid in Orthographic (Iso) view ...
When viewing a scene in 3D orthographic view, the viewing angles at which the grid will be displayed are very narrow - much narrower... Read more
[IMGUI] Icons of the View Tool and Move Tool are distorted
Icons of the View Tool and Move Tool are distorted Steps to Repro: 1. Create a new Project2. Observe View and Move Tool Expected Res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS