Search Issue Tracker
The Scene View grid lines break when a script blocks Prefab Mode in Play...
UI Scrollbars currently block Prefab Mode in Play Mode. This has some bad knockons, including breaking the Scene View grid lines in ... Read more
GO selection automatically reset to root selection when picking another ...
2D sprite hierarchy selection reset to root selection each time your trying to pick another GO within the hierarchy Read more
Unity crashes on "ExtendVisibleAsChild" when onSceneGUIDelegate referenc...
Repro steps: 1. Open user attached project 2. Main Menu -> Test -> "Attach to OnSceneGUI: Null Entry" Expected: Method executes suc... Read more
In scene view clicking on a 3D object but not selecting the Translate or...
Repro steps: 1. Open "Click Select" project 2. Open "Selecting Objects" scene 3. Click on a cube 4. Make sure that Translate or Scal... Read more
GameView error message when using high resolution (>4096x4096)
Error message when exceeding maximum resolution should include that OpenGL ES 2 simulation is the cause (using no emulation shows no... Read more
[Scene] Additive Materials Not Showing in Wireframe Mode
Additive (or Additive (Soft)) material is not showed in Scene tab when the shading mode is "Wireframe". Steps for reproduction: 1... Read more
Setting Wireframe alpha color setting to 0 doesn't make wireframe transp...
1. Open new project in 5.4.0f1 2. Attach a Cube gameobject to scene 3. Set scene Shading mode to Wireframe 4. In Edit->Preferences ... Read more
Borders appear in the Game view when the Display scaling is not 100% or ...
How to reproduce: 1. Open the Windows Display Settings (Right-click on an empty spot on the Desktop->Display settings) 2. In the Win... Read more
[Editor] Editor doesn't enter in play mode when CTRL + P keyboard shortc...
Editor play using Keyboard Shortcut get error occurred "Couldn't call method TogglePlaying because the class Toolbar or method coul... Read more
Physics Debugger "Hide Layers" not working then GameObject have differen...
How to reproduce: 1. Download attached project file and open "Test" Scene 2. Open Window -> Physics Debugger 3. Select "Collision Ge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file