Search Issue Tracker
[Scene/Game View] Directional Light Gizmo is missing in the Scene View
Directional Light Gizmo is missing in the Scene View, refer attached screenshot Steps to repro: 1. Create a new project 2. Select "... Read more
Graphics.Blit flips the image on D3D in 5.4
To reproduce: 1. Open attached project 2. Open s.scene 3. Enter play mode Expected: Game view remains the same Actual: It's upside d... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering" - Press Play in the Editor and l... Read more
Scrolling scaled Game View randomly changed scale value
How to reproduce: 1. Open provided example project 2. Execute "Window > Game" from main menu 3. Set Scale to 5x in Game view 4. Noti... Read more
[Scene] Value flickering when moving objects with the Scene view gizmo a...
Repro steps: 1. Import the attached package and open the ReproScene scene. 2. Zoom out until you can see the whole Sphere 3. Select ... Read more
OnSceneGUI is not being called when using a certain layout
Reproduction steps: 1. Create a new project 2. After Editor loads shut it down completely 3. Open project root and navigate to Libra... Read more
[Game View] Zooming scroll bar on GameView disappears after Play
Steps: 1. Open new scene 2. In game view, zoom the game view by either dragging the slider or mouse wheel 3. When game view is zoome... Read more
Errors when scaling down to 0
Steps to reproduce : - create a cube - switch to the scale tool - hold shift + cmd - rescale the cube to 0 and notice the errors t... Read more
Custom Overlay with a long display name renders outside the Overlays win...
Reproduction steps: 1. Open the attached 'TestOverlays' project 2. Open the 'SampleScene' 3. Click anywhere in the Scene view and... Read more
[GameView] UI position and scale doesn't update when game view window is...
Repro from scratch: - create a scene - add a UI>Text element - anchor it on the *right* side via the rect transform inspector (hold ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file