Search Issue Tracker
OnDrawGizmos is called from a collapsed script after restarting the Editor
How to reproduce: 1. Open the attached project "case_1331034-GizmoTest.zip" 2. Open SampleScene 3. Click on GameObject in the Scene ... Read more
Tile Palette breaks the Scene view when using Shadow Caster 2D
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Open the Tile Palette through Window -> 2D... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering" - Press Play in the Editor and l... Read more
Component gizmos alpha stacks
1. Open Unity with any project. 2. Attach an audio source component to a random object. 3. Select the random object, and hit Ctrl+D... Read more
Tool Handle button name doesn't fit in the button UI when the Language i...
How to reproduce: 1. Install the Japanese Language Pack into Unity 2. Open a new Unity project Expected result: The name of the Too... Read more
Draw buffer does not clear when moving a 3D object in the scene making b...
Steps to reproduce: 1. Create a new project with 2021.1.0a1 2. Create any 3D object in the Scene 3. Move the 3D object in the Scene ... Read more
GameObject with HideFlags.DontSaveInEditor is still visible in a newly ...
Steps to reproduce: 1. Open QA's attached project 2. Create a simple 3D Cube 3. Add "DontSaveSetter" script to the created GameObjec... Read more
When move gizmos arrows overlap, further drawn arrow gets selected
In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more
InvalidOperationException when setting a custom resolution in Game View
Steps to reproduce : - create a new project - go to Game View - try to set a custom resolution and notice the error *Note: Regress... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched