Search Issue Tracker
OnDrawGizmos is called from a collapsed script after restarting the Editor
How to reproduce: 1. Open the attached project "case_1331034-GizmoTest.zip" 2. Open SampleScene 3. Click on GameObject in the Scene ... Read more
Tile Palette breaks the Scene view when using Shadow Caster 2D
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Open the Tile Palette through Window -> 2D... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering" - Press Play in the Editor and l... Read more
Component gizmos alpha stacks
1. Open Unity with any project. 2. Attach an audio source component to a random object. 3. Select the random object, and hit Ctrl+D... Read more
Tool Handle button name doesn't fit in the button UI when the Language i...
How to reproduce: 1. Install the Japanese Language Pack into Unity 2. Open a new Unity project Expected result: The name of the Too... Read more
Draw buffer does not clear when moving a 3D object in the scene making b...
Steps to reproduce: 1. Create a new project with 2021.1.0a1 2. Create any 3D object in the Scene 3. Move the 3D object in the Scene ... Read more
GameObject with HideFlags.DontSaveInEditor is still visible in a newly ...
Steps to reproduce: 1. Open QA's attached project 2. Create a simple 3D Cube 3. Add "DontSaveSetter" script to the created GameObjec... Read more
When move gizmos arrows overlap, further drawn arrow gets selected
In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more
InvalidOperationException when setting a custom resolution in Game View
Steps to reproduce : - create a new project - go to Game View - try to set a custom resolution and notice the error *Note: Regress... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance
- Black artifacts appear in the Scene view when moving the mouse with the Scene and Device Simulator windows open