Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.1.0b1
Issue ID
1388372
Regression
Yes
Tool Handle button name doesn't fit in the button UI when the Language is set to Japanese in the Scene view
How to reproduce:
1. Install the Japanese Language Pack into Unity
2. Open a new Unity project
Expected result: The name of the Tool Handle buttons fit in the UI
Actual result: Some part of the button name is displayed on a new line
Reproducible with: 2022.1.0b1, 2022.1.0b2
Not reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.0a17
Couldn't test with: 2021.2.0a18 - 2021.2.7f1, 2022.1.0a1 - 2022.1.0a16 (the button name is not displayed)
Note: The Localization Packs for the newest version of an active stream can be installed from Hub
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment