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Editor poor/slow performance with multiple GameObjects (around 2k) while...
How to reproduce: 1. Open attached project "SlowEditor.zip" and scene "SampleScene" 2. Enter Play mode 3. In Scene view, rotate the... Read more
In scene view clicking on a 3D object but not selecting the Translate or...
Repro steps: 1. Open "Click Select" project 2. Open "Selecting Objects" scene 3. Click on a cube 4. Make sure that Translate or Scal... Read more
[Regression][Windows] Gameobjects disappear from Scene View when moving ...
Steps to repro: 1. Open attached project and 't1' scene; 2. In the Scene View scroll out to move it away from terrain. Expected re... Read more
[ColorSpace] Changing color space to 'Linear' and reopening the project ...
Steps to reproduce: 1. Create new Unity project 2. Add random game object to the scene 3. Notice you can select anything you want i... Read more
Editor performance in the Scene View regressed drastically when multi se...
How to reproduce: 1. Open the attached project "Repro 3d" 2. Open the "Repro scene" 3. In the Hierarchy's select all of the objects ... Read more
Gizmos are Drawn only for the top most Camera
Reproduction steps: 1. Open the attached project ("DELETEUnity55.zip") in Unity 2. Open the scene Gizmos 3. Make sure that the TopCa... Read more
Game view becomes gray in Unity 5.5 when using PP stack with multiple ov...
To reproduce: 1. Open project( link in edit) 2. Play scene Expected vs Actual: Game view becomes gray instead of showing skybox Re... Read more
[Scene Tooling] Handles on the Rotate Tool stay highlighted even when no...
If a GameObject is selected with the Rotate Tool active, the tool handles will sometimes stay highlighted even when the mouse is not... Read more
Background object gets selected instead of the one in the front
Steps to reproduce: 1. Open attached project "SelectionBug.zip" 2. Open scene "bug" 3. Click on pink cylinder to select it ("prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used