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CheckConsistency error on saving modified Prefabs with AssetDatabase.Sav...
How to reproduce: 1. Open the user-submitted project 2. Open the Prefab "Image" located in Assets>DelTest 3. Select the Child GameOb... Read more
Instance overrides indicator remains in the Hierarchy when prefab assets...
Steps: 1. Add Cube and Sphere GameObjects to Hierarchy 2. Convert them to prefabs 3. Remove Box Collider component from Cube prefab ... Read more
Prefab variant asset is created with empty override
Steps: 1. Open attached project 2. Open TestScene 3. Drag & Drop "1" prefab instance to the Project Browser 4. Choose "Prefab Varian... Read more
[Prefab] Override nested Prefab is not unpacked when performing "Unpack ...
Reproduction steps: 1. Open attached project "Prefab.zip" and scene "SampleScene" 2. In Hierarchy window, right-click the "Cube" Pre... Read more
GameObject Hierarchy order is inconsistent between Scene and Prefab when...
How to reproduce: 1. Open the attached project (Hierarchy.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select t... Read more
Undo only works on some file types in Project window when creating new f...
Reproduction steps: 1. Create a new project 2. Create a Material in the Project window (does not matter if a name is added and the a... Read more
[Undo] Redo revert override operation crashes Editor
Steps: 1. Open attached project 2. Open TestScene scene 3. Open Explorer: "Explorer -> Window" menu item 4. Click on Replay ==> Edit... Read more
Duplicated Scene is empty when it is named after a deleted Scene right a...
Steps to reproduce: 1. Open the attached project "SceneDubIssue.zip" 2. Open Main Scene 3. Create a new Scene and name it "2" 4. Del... Read more
Pressing escape in Undo History window throws a NullReferenceException e...
Steps to reproduce: 1. Create a new Unity project 2. Open Edit->Undo History 3. Make sure an undo event is selected and press Escape... Read more
EditorSceneManager.sceneOpened event returns Scene object with some null...
How to reproduce: 1. Open the attached project "EditorSceneManager.sceneOpened event can pass garbage data.zip" 2. Open "scene1" Sce... Read more
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