Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0b11
2022.1
Issue ID
1362764
Regression
No
Undo only works on some file types in Project window when creating new files
Reproduction steps:
1. Create a new project
2. Create a Material in the Project window (does not matter if a name is added and the asset de-selected)
3. Undo (ctrl/cmd + z)
Expected result: the Material gets removed
Actual result: the Material does not get removed
Reproducible with: 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a7
Not reproducible with:
Note: the behaviour is inconsistent between different file types, with some files undo works and with others, it does not. For example, a new Scene file can be undone, but a Material file cannot.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
Undo is not supported for file operations.