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Crash when undoing changes made by a custom asset
Reproduction steps: 1. Open the user's attached project 2. Select all the 'tree' children from the 'Test 7 -> Trees' GameObject 3. T... Read more
Crash when Exiting Play mode with Multiple scenes loaded
Reproduction steps: 1. Open user attached Project 2. Open "Assets/Main" scene 3. Add AurimasUIScene and BaseWithPlayerController int... Read more
[Prefab] Rigidbody component is shown in prefab but not in its instance ...
Rigidbody component is shown in prefab but not in its instance when unapplied Joint component is removed. Refer the attached video ... Read more
Variables use old overridden values on Prefabs when a variable has Forme...
How to reproduce: 1. Open the user's attached "SerializationTest" project 2. Open the Scene "SampleScene" 3. Select the "TestObject"... Read more
[Prefab] "Set as first/ last sibling" cannot be undone to reorder the P...
"Set as first/ last sibling" cannot be undone to reorder the Prefab Hierarchy. Refer the attached video Steps to reproduce: 1) Crea... Read more
Physics is interacting between the Scenes when Scenes are loaded with Lo...
How to reproduce: 1. Open the user's attached "New Unity Project" project 2. Open the "Main" Scene 3. Enter the Play Mode 4. In the ... Read more
Crash on StackAllocator::WalkAllocations when loading another Scene whil...
How to reproduce: 1. Open the project attached "1297307.zip" 2. Open any Scene 3. Enter Play Mode 4. Double click other Scene (might... Read more
Crashing when opening scene
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/MovementDemo' Expected result: The Scene is opened Ac... Read more
Dragging a Prefab into the Scene view and undoing the action still shows...
How to reproduce: 1. Create a new Unity project 2. In the Project window create a new Prefab 3. Drag and drop the prefab to the Scen... Read more
[Prefab] Redo action is not performed for Toggle Active State on Prefab ...
Performing redo action after undoing 'Toggle Active State' does not work for a Prefab Object in Hierarchy. Refer to the attached vid... Read more
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