Search Issue Tracker
Fixed
Fixed in 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Votes
0
Found in
2022.3.4f1
2023.1.2f1
2023.2.0a21
Issue ID
UUM-40895
Regression
Yes
”ArgumentException: You can only call GUI functions from inside OnGUI” error appears when expanding or minimizing properties of prefab overrides comparison
How to reproduce:
1. Open the user’s attached “UnusedSer.zip” project
2. Open the “Base Variant” prefab asset (Assets > Prefabs > Base Variant)
3. In the Inspector window, open the “Overrides” dropdown menu and select “On Trigger2D” script
4. Press on the triangle to expand or minimize the “On Trigger2D” script
5. Observe the Console window
Expected result: No errors
Actual result: “ArgumentException: You can only call GUI functions from inside OnGUI” error appears
Reproducible with: 2022.2.0a12, 2022.2.21f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Not reproducible with: 2021.3.27f1, 2022.2.0a11
Reproduced on: macOS 13.2.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.2.0a23):
Fixed in: 2023.2.0a23
Resolution Note (fix version 2023.1.4f1):
Fixed in: 2023.1.4f1
Resolution Note (fix version 2022.3.5f1):
Fixed in: 2022.3.5f1