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Reimport all launches the most recently opened project
Reproduction steps: 1. Create a new project (Lets name it "First project"). 2. Create another project with another editor instance (... Read more
Editor crashes and Assertion failed on expression: '!gameObject.IsActive...
To reproduce: 1. Open repro project(link in edit) 2. Open 'Test' scene 3. Delete all GameObjects except 'MachineGun' 4. Play scene ... Read more
If prefab is instantiated with PrefabUtility.InstantiatePrefab children ...
How to reproduce: 1. Open 'Test Scene' in the attached project 2. Delete 'child' object 3. Press play in editor. (child object is in... Read more
Applying changes to prefab, which occur while animating, gets applied du...
How to reproduce: 1. Open the attached project 2. Open and play Test scene 3. Click on Die button (lizard will play Die animation) 4... Read more
Empty Asset packages list when creating a new project
How to reproduce: 1. Open Unity 2. Click on New project 3. Select Add Asset Package Expected result: Window with Standart Asset pac... Read more
[Improved Prefabs] Editor crashes while openning "Overrides" window of a...
Regression Steps: 1. Add 'Cube' and make a prefab out of it 2. Add 'audioSource' to 'Cube' instance 3. Click on "Overrides" button i... Read more
Plugin platform change to 'Any Platform' when upgrading a project from 5...
Reproduction steps: 1. Open the attached project with 5.3 Unity version. 2. Navigate to Assets > Plugins > iOS > Flurry > iOS folder... Read more
Selecting a GameObject in the Hierarchy highlights more than one GameObj...
Not tested with new Prefabs since latest tested version was alpha 5. Repro steps: 1. Open QA attached project "repro_1067090" 2. Op... Read more
SceneManager.SetActiveScene cannot be called inside SceneManager.sceneLo...
Reproduction steps: 1. Open the attached project "SceneActivationBug.zip"; 2. Open the "StartingScene"; 3. Click Play in Unity; 4. ... Read more
Undo after Unpacking/deleting prefab Completely on an instance with miss...
To reproduce. 1. Create prefab. 2. Delete its asset. 3. Unpack prefab instance of this prefab. 4. Press undo. Expected result: Aft... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)