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Wrong Image placement when re-enabling prefab and its Canvas and Canvas ...
To reproduce: 1. Open project 2. Play 'canvas-bug-test' scene 3. Re-enable 'Root' game object 4. Re-enable Canvas in 'Window1' game ... Read more
Many different errors are shown when importing the specific .blend file
To reproduce: 1. Create a new project 2. Import the .blend file, attached by tester (blank.blend) 3. Observe console Expected: no ... Read more
If prefab is instantiated with PrefabUtility.InstantiatePrefab children ...
How to reproduce: 1. Open 'Test Scene' in the attached project 2. Delete 'child' object 3. Press play in editor. (child object is in... Read more
Scene Manager does not have undo functionality
Steps to reproduce: 1. Create new project. 2. Create several scenes. 3. Open those scenes in additive. things that does not work a... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps: 1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null); or 1. Open attached project 2. Open "TestScene" Read more
NullReferenceException error in the console when reverting prefab
NullReferenceException error in the console when reverting prefab. The prefab refers to an abstract (and thus invalid) mono behavio... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reprodu... Read more
Unsaved changes window is almost impossible to use when closing a lot of...
How to reproduce: 1. Open the user's attached "SaveTooManyScenesBug" project 2. In the main menu, click Bug -> "Step 1 open scenes" ... Read more
LoadAsset() throws The referenced script on this Behaviour (Game Object ...
Steps to reproduce: 1. Open the attached project(Own Cloud) 2. Open the scene "test" 3. Play the scene 4. Observe the warning in Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed