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Empty Asset packages list when creating a new project
How to reproduce: 1. Open Unity 2. Click on New project 3. Select Add Asset Package Expected result: Window with Standart Asset pac... Read more
Multi-selecting and overwriting Prefab instances with changes does not a...
How to reproduce: 1. Open the user's attached "Nested Bug Project.zip" project 2. Open the "SampleScene" Scene 3. Type "t:boxcollide... Read more
Prefabs lose their Textures in the Build when their are Instantiated
Steps to reproduce: 1. Open user's attached project "ww2-unity-rts-game.zip" 2. Build the project 3. Select an Excavator looking Gam... Read more
Prefab Variant Transform fileId changes
Steps to Reproduce 1) create new project 2) Create Resources folder 3) Create Prefab - call it Base - in resources folder (Empty Ga... Read more
Applied nested prefab instance in prefab mode is duplicated in variant i...
Steps: 1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances 2. Add Nestee2 to Nestee1 an... Read more
Nested Prefabs hideflags are not applied when Prefab is saved
How to reproduce: 1. Open the attached 'PrefabDontSaveInEditorBug.zip' project 2. Go to the Project tab -> "Scenes" and open "Sample... Read more
Unity freezes occasionally when reimporting big scenes
To reproduce: 1) Open attached project 2) Delete Assets/Generated/StagePrefabs 3) Right-click folder Assets/StageScenes and reimport... Read more
Assert errors thrown in console when marking prefabs as static
Steps for reproduction: 1) Create an empty GameObject in Hierarchy 2) Create two cubes as a child of empty GameObject 3) Drag the Ga... Read more
[Prefab] Duplicating nested prefabs children does not maintain transform
To reproduce: 1) Open the attached project and scene 2) In the hierarchy, select one of the prefab's children 3) Ctrl+D to duplicate... Read more
"Dangling components have unfulfilled dependencies" error appears when a...
Steps: 1. Open attached project 2. Add "GameObject->UI->Text" to the scene 3. Make a prefab out of Text GameObject 4. Add "NewBehavi... Read more
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