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CPU usage spikes in the Loading.LockPersistentManager when async loading...
How to reproduce:1. Open the attached "ReproProject.zip" project2. Open the "Game Streamer Scene" Scene (Assets/NatureManufacture As... Read more
[Nested Prefabs] Modifying Nested UI Canvas Prefab sets the scene instan...
To reproduce:1) Open the attached project and the TestScene2) Select BottomLevelCanvas in the hierarchy and open prefab editor3) Mak... Read more
[Scene Management] Component could not be loaded when loading game objec...
Component could not be loaded when loading game object exception is thrown on opening the scene. Steps to repro:1. Create a new proj... Read more
[SketchUp] Add support for SketchUp 2016 import
Repro steps:1) Open the project SketchupRepro2) Notice the two files - Untitled and Untitled20153) Notice Untitled is recognized as ... Read more
"corrupted scene: Failed to unload 'ProjectSettings/UnityAdsSettings.ass...
To reproduce:1. Open attached project2. Notice the error: "corrupted scene: Failed to unload 'ProjectSettings/UnityAdsSettings.asset... Read more
EditorSceneManager: sceneClosing and sceneClosed callbacks are not calle...
How to reproduce:1. Open attaches Unity project2. Create new scene3. Open created scene Expected result: "SceneClosing", "SceneClose... Read more
"PlayerLoop internal function has been called recursively" error is thro...
How to reproduce:1. Open user-submitted project (PlayerLoopRecursively.zip)2. Open the SampleScene Expected result: no errors are th... Read more
Reimport All closes the Editor and does not reimport the assets when Ser...
Steps to reproduce:1. Create a new project2. Click on Windows -> Layout -> Default3. Click on Windows -> Services4. Reimpor... Read more
modifications.empty() error after creating object from prefab which has ...
Steps to reproduce: 1. Make a new project2. Create a canvas3. Create an empty child (a) on the canvas4. Create an empty child (b) on... Read more
EditorSceneManager.sceneClosing callback not called when loading a singl...
I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more
All about bugs
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